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TGEA vs A7 #319130
04/12/10 14:22
04/12/10 14:22
Joined: Mar 2009
Posts: 4
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slyfox_321 Offline OP
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slyfox_321  Offline OP
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Im looking for opinions between the two engines. I do have TGE and TGEA.

I read the different liscences and stats the pro can handle the develpoment of mmo games.

I guess what im looking for is the ease of use and features that makes one engine stand out from the other.

Thanks

Re: TGEA vs A7 [Re: slyfox_321] #319135
04/12/10 14:36
04/12/10 14:36
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
I would want to say, go for Torque, it has advanced editors, full shader support, and lot of new features on the last version.
But will you be able to produce quality models, textures, animations ,and game behaviour code to really need such powerfull engine ?
Caus to take it's full power you need to use C++ instead of their script.

If you target a litlle game ,or casual one, or a beginner game,i would say go for A7 instead , and it's a better way to learn 3D game making.

You could have put in title : Choose A7 or TGEA !
And not Vs cause you can't compare A7 that is getting really old, with an engine having some last top notch features laugh

Re: TGEA vs A7 [Re: ratchet] #319144
04/12/10 15:18
04/12/10 15:18
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
@rachet, latest version is Torque3D (which i happen to have) not TGEA.

TGEA is as olda as A7.Also a7 comm&pro has full shader support too.


@slyfox, why not try the free edition to see if it fits you or not?


3333333333
Re: TGEA vs A7 [Re: Quad] #319178
04/12/10 18:33
04/12/10 18:33
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
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Paul_L_Ming  Offline
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Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

Actually, I don' think you can buy TGEA anymore...Torque3D is there newist bestist most awesomenist one. wink It is *not* for "non-programmers" if you want to do anything more than set up kick-ass looking scenes/levels with some simple scripting stuff. If you want to add in all the actually *game* stuff (ex: add a 'Magic Points' bar, spells, inventory system, etc.), you HAVE to know C++.

That said, I bought TGE years and years ago, and have upgraded each time, all the way up to the current T3D. Even though I am not a programmer, and haven't created anything even resembling a 'game', I don't regret it. T3D is a HUGE advancement for the Torque engine. It's ability to handle and render foliage, terrain, particles, sky, light/shadow, rivers, water, roads, etc... is amazing, IMHO.

Now, some people have a 'problem' with how Garage Games runs their business...but honestly, I've never encountered any of the gripes some people seem to have.

Lastly, if you are looking for alternatives over A7/A8, you may want to check out Unity3D, SiVa and dxStudio. They all have some pretty dang nice capabilities as well, and won't break the bank, so to speak.

PS: The Blender 'game engine' inside of Blender seems to be getting a little love over the last year, so you may want to keep an eye on it as well. Just in case... wink


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

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A7 Commercial (on Windows 7, 64-bit)
Re: TGEA vs A7 [Re: Quad] #319239
04/13/10 14:08
04/13/10 14:08
Joined: Mar 2009
Posts: 4
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slyfox_321 Offline OP
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slyfox_321  Offline OP
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I do have TGEA and TGE. I am trying to look for something with an ease of use as I am trying to make a fps game to start out with.
Torques engines are vast and large but with inexperience in programming I was looking around at other engines.
I know there is the FPS Creator as nice an easy that is to make a shooter game but it limits to what i can create so in my opinion its a waste of money and with its small multiplayer setup

on another note the online tutorial, is there on offline version of the tutorial as i am not near internet most of the day.

Re: TGEA vs A7 [Re: Paul_L_Ming] #319240
04/13/10 14:16
04/13/10 14:16
Joined: Mar 2009
Posts: 4
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slyfox_321 Offline OP
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slyfox_321  Offline OP
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Originally Posted By: Paul_L_Ming

PS: The Blender 'game engine' inside of Blender seems to be getting a little love over the last year, so you may want to keep an eye on it as well. Just in case... wink


I took a class a few years ago trying to make a game using blenders engine, back then it was...ok. I wasnt sure if they were going to improve on it. Im self learning how to model. Its a relatively easy model program once you play with it for a while. If it is good enough to use there would be no need for exportation headaches.

Thanks

Re: TGEA vs A7 [Re: slyfox_321] #319246
04/13/10 14:55
04/13/10 14:55
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
You can download tutorials and workshops on the download page.
You can check the example files as well. Check all of them, because they are very different in the ease of use.
There are free resources and tutorials on the acknex resources page as well, and snippets are in the wiki.
Whether a script is easy to read, or cumbersome and enigmatic depends mainly on the programming style of the author.


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