Hello,
For the longest time I have been having trouble with flat hoizontal faces of models where the avatars get stuck, as can be seen on the attached photo.
The collision between the luge side walls is fine and other model vertical faces like a house etc.
Up to this point I have been puting invisible primitive blocks unded decks etc. but the luge run has twists so thats a tough one.
I have created luge runs entirly made of blocks but that is frame rate intensive. And the ski-jump is another tough one.
For that, I built a smooth sloped terrain. The avatars move perfect on terrain and blocks but screws up on models.
I don't get it... What the heck. I've been fighting this for a long time to no avail.
I have polycollision set at 2 and I'm presently running C-Script with the A7.84 engine.
I set the hull size different for individual avatars with this type of code...
wait(1);
vec_set(PLAYER.max_x, vector(1, 1, 2));
vec_set(PLAYER.min_x, vector(-1, -1, -1.5));
Any advice will be appreciated...
Thanks,
TerraSame
Here the snowboarder is stuck on a motel roof top model but the
same happens on any horizontal flat model surface like
the luge run.

Here's a a shot of the Luge Course...