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PRV of map entities #320196
04/20/10 11:32
04/20/10 11:32
Joined: Aug 2008
Posts: 482
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bart_the_13th Offline OP
Senior Member
bart_the_13th  Offline OP
Senior Member
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Joined: Aug 2008
Posts: 482
I'm trying to speed up my game by dividing the map into several map entities, the lightmap works perfectly but it seems my entities dont get any PRV information from it, meaning that the entities brightness dont change even if they're in dark or bright place of the map entities.

I traced to the bottom, it get the text_light value, but the PRV doesnt change, when the model move to level block the PRV work but not on map entities.

Can some one give me any turn around for this? I use A7.80 Extra if that helps.

Re: PRV of map entities [Re: bart_the_13th] #320201
04/20/10 12:41
04/20/10 12:41
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
yes this is also something i experienced which made map entities unuseable for us but i'd definately like seeing a solution, seems like a question for the devs to

Re: PRV of map entities [Re: darkinferno] #320349
04/21/10 06:36
04/21/10 06:36
Joined: Aug 2008
Posts: 482
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bart_the_13th Offline OP
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bart_the_13th  Offline OP
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Joined: Aug 2008
Posts: 482
I can just use my.ambient=tex_light; but that's a hack and that mean I'll have to assign all the non moving entity another action.


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