Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, dr_panther), 821 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Gallery
Next Gallery
Print Thread
Rating: 5
Page 12 of 17 1 2 10 11 12 13 14 16 17
The Battle for Forgol #320933
04/25/10 21:41
04/25/10 21:41
8 Images
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
The Battle for Forgol

Hello everyone!

There is a time to present a project on which work the last 3 years - The Battle for Forgol. It is a platform sidescroller RPG adventure in which young warrior Iglarion must win Dandarach immortal conquerors, who evil magician gave the stone body.
To defeat Dandarach he must find five daggers that must be installed in his magic shield - the only weapon that can crash his stone body. To succeed in it he must find the five military leaders, who kept the dagger.
In this way the great adventures awaiting him, a large number of monsters, logical tasks, fight, finding equipment that will help him to progress in the adventure, finding friends who will help him in solving puzzles and much more ...

Gameplay video:
The Battle for Forgol (September 2013)
----------------------------------

Credit notes:

Programming:
by Roganovic Veljko

Level Desing:
by Roganovic Veljko and Markus Scholder

Music:
by Colburn Hayden and Cameron Hayden

Models:
by Markus Schloder and Roganovic Veljko

Graphic:
by Markus Schloder

Story:
by Roganovic Veljko

167 Comments
Re: The Battle for Forgol [Re: ratchet] #384407
10/02/11 19:29
10/02/11 19:29
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
Hi friends,

i made some video, not really polished but ok is sure better of static pictures grin :

http://www.youtube.com/watch?v=3U12oPiDcsw

Many things is not finished but i hope you will like how looks for now wink.


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: The Battle for Forgol [Re: Iglarion] #384408
10/02/11 19:39
10/02/11 19:39
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Very nice work, good effects! Seems like it was a lot of work, too.
Two small things:
1) The green grass, esp. in side scrolling levels, is too transparent and sometimes it looks like it's floating.
2) The "sinus movement animation" of the hearts is IMO very annoying, it's ok when I pickup or use some food/ health potion, but it comes way to often. I would reduce the distance of a heart's maximal pos_y-movement, too.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: The Battle for Forgol [Re: Superku] #384411
10/02/11 19:43
10/02/11 19:43
Joined: Feb 2008
Posts: 85
Germany
Schloder87 Offline
Junior Member
Schloder87  Offline
Junior Member

Joined: Feb 2008
Posts: 85
Germany
about transparent grass; we think this is the best way to make this, otherwise grass dont fit very well to ground,.with more transparency we can reach better ambientlevel.


Visit IGRAVISION at: http://www.igravision.com
_________________________
Re: The Battle for Forgol [Re: Schloder87] #384424
10/02/11 21:09
10/02/11 21:09
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
Yes Superku i agree about hearts this can looks really bored when we play long time but this is my mistake. I forgot turn off variable for this in close_dialog function and level change. This will be used only when player drink pontion or if he found new heart container.

About grass... yes like Markus say, for now this is best solution what we have, but oke this level where is grappling hook and litle girl is not finished complete i only put grass random there. In 2d forest levels (now i see i forgot show this levels in video frown ) this looks much better. Of course if we find some better solution we will fix this wink.

I forgot say, please do not pay atentation on ambient in levels, i was hurry with video (Ratchet is guilty for this smile ) and when i moved to new beta engine i got some problems with ambients in level and ulit flag, and i do not get time to fix this all. Also action and items panels is only placeholder, in quest book we not yet put map and pointers with player and quest location then now looks really empty, some animations is not finished, and speed is not good and player changes will be updated. I turn off some effect like wind and moving grass beacuse game stuck when i recording video. Also on some places we must fix flickering problems and some levels now is to dark. This is some things wich is not finished for now...


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: The Battle for Forgol [Re: Schloder87] #384429
10/02/11 21:38
10/02/11 21:38
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
Serious User
MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
Originally Posted By: Superku
2) The "sinus movement animation" of the hearts is IMO very annoying, it's ok when I pickup or use some food/ health potion, but it comes way to often. I would reduce the distance of a heart's maximal pos_y-movement, too.
Just watched the video and thought the same thing.

Great work on getting this far, beautiful game, music and game mechanics.

There seems to be ranged attacks though they don't cover much distance, the combat system doesn't seem to be very diverse for a modern day hack-n-slash.

There are some translation issues you have such as:
Click to reveal..

Originally Posted By: Video
HELLO FRIEND! PLEASE SIT AND DRINK SOMETHING STRONG! I AM THE SOKO. AND BESIDE ME IS MY BEST FRIEND GORON.
should be
Quote:
HELLO FRIEND! PLEASE SIT AND DRINK SOMETHING STRONG! I AM SOKO AND BESIDE ME IS MY BEST FRIEND GORON.
or
Originally Posted By: Ideally
HELLO FRIEND! I AM SOKO AND BESIDE ME IS MY BEST FRIEND GORON. PLEASE SIT AND DRINK SOMETHING STRONG!
Only remove 'THE' if Soko is a name and not a job or title


Originally Posted By: Youtube
HELLO STRANGER! MY NAME IS MARCOS.
LETS DRINK WITH ME.
GO TO INNKEEPER AND TAKE A BEER TO MY ACCOUNT.
should be
Quote:
HELLO STRANGER! MY NAME IS MARCOS.
DRINK WITH ME.
GO TO THE INNKEEPER AND PUT A BEER ON MY ACCOUNT



Originally Posted By: Youtube
WELCOME TO INN THREE BARRELS!
WHAT CAN I DO FOR YOU
should be
Quote:
WELCOME THE THE THREE BARRELS INN!



Originally Posted By: Youtube
I NEED ROOM.
should be
Quote:
I NEED A ROOM



Originally Posted By: Youtube
WELCOME. SIR. WE HAVE COMFORTABLE ROOMS AT VERY GOOD PRICES.
ONE NIGHT ONLY 10 GOLD.
DO YOU WANT A ROOM?
should be
Quote:
WELCOME SIR. WE HAVE COMFORTABLE ROOMS AT VERY GOOD PRICES.
ONE NIGHT IS ONLY 10 GOLD.
DO YOU WANT A ROOM?



Originally Posted By: Youtube
THANKS. MAYBE SOME OTHER TIME.
I WILL TAKE ROOM
should be
Quote:
THANKS. MAYBE SOME OTHER TIME.
I WILL TAKE A ROOM



Originally Posted By: Youtube
TAKE KEY.
THE LAST ROOM IN THE CORRIDOR IS YOUR.
should be
Quote:
TAKE YOUR KEY.
THE LAST ROOM IN THE CORRIDOR IS YOURS.



Originally Posted By: Youtube
MY DAUGHTER IS LOST SOMEWHERE IN THE INDORHIL MOUNTAINS. BEFORE HE WAS GONE TOLD ME ABOUT SOME KIND OF CAVE. OHHH...I AM SO AFRAID FOR HER. PLEASE HELP ME FIND MY LITTLE GIRL.
should be
Quote:
MY DAUGHTER IS LOST SOMEWHERE IN THE INDORHIL MOUNTAINS. BEFORE SHE WAS GONE SHE TOLD ME ABOUT SOME KIND OF CAVE. OHHH...I AM SO AFRAID FOR HER. PLEASE HELP ME FIND MY LITTLE GIRL.
You use exclamation marks a lot in the other conversations yet none in this one where they would probably be more appropriate.


Originally Posted By: Youtube
TO ENTERED INTO THE PALACE YOU MUST HAVE A DOCUMENT WITH THE SEAL OF KING
should be
Quote:
TO ENTER INTO THE PALACE YOU MUST HAVE A DOCUMENT WITH THE SEAL OF THE KING



Originally Posted By: Youtube
WOODCUTTER LOST HIS AXE. WITHOUT WHICH IT CAN NOT REPAIR THE BRIDGE THAT LEADS TO THE EASTERN FORGOL
should be
Quote:
THE WOODCUTTER LOST HIS AXE. WITHOUT IT HE CANNOT REPAIR THE BRIDGE WHICH LEADS TO EASTERN FORGOL



Originally Posted By: Youtube
YARA SAYS THAT HER LITTLE GIRL LOST SOMEWHERE IN DARK CAVES IN THE MOUNTAINS OF INDORHIL
should be
Quote:
YARA SAYS THAT HER IS LITTLE GIRL LOST SOMEWHERE IN DARK CAVES IN THE MOUNTAINS OF INDORHIL



Originally Posted By: Youtube
I NEED SOME EQUIPMENTS
I NEED SOME INFORMATION.
NOTHING THANKS
should be
Quote:
I NEED SOME EQUIPMENT
I NEED SOME INFORMATION.
NOTHING THANKS



Originally Posted By: Youtube
LOOK AT SHELVES WHAT WE HAVE.
WE HAVE A BEST PRICES IN FORGOL
should be
Quote:
LOOK AT THE SHELVES FOR WHAT WE HAVE.
WE HAVE THE BEST PRICES IN FORGOL.



Originally Posted By: Youtube
DAMN THE STAIRS IS BROKEN.
I HAVE TO SEE HOW TO CLIMB UP.
should be
Quote:
DAMN, THE STAIRS ARE BROKEN.
I'LL HAVE TO SEE HOW TO CLIMB UP.

There is a slight mistake at 4:11 where the text appears at the top left of the screen for a split second

Finally, when in the cave fighting the skeletons is there a way to quickly select different items as you don't pause the game when searching through inventory?

Keep up the great work!

Re: The Battle for Forgol [Re: Iglarion] #384431
10/02/11 21:39
10/02/11 21:39
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Just amazing game !
Animations in the characters really brings it to life compared to screenshots only.
The New HUD is top really , now it is perfect, your 3D artist make me jaleous , i would want to be able to do such
great Hand paintde textures on levels and characters laugh

Will it be on steam ?

Keep up the great work !

Re: The Battle for Forgol [Re: ratchet] #384436
10/02/11 22:42
10/02/11 22:42
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
@MrGuest... lol! first thank you very much on translation, one of most useful answer from begining smile. Yes i see to many errors, my english is really bad - but oke i never studied English language in school then you must forgive me blush. Yes dialog also is not polished and i think now sound really funny read my translations smile.
About mistake at 4:11, incredible good eye, tnx i will fix this.
If you think on top view battle, yes this is one thing what i also do not like and must be updated.
About inventory hmm... no i do not have options for quickly select items or players, beacuse we are limited with 4 numbers of buttons on gamepad, then enter in inventory is only choice. I must freeze game then or something, i will see...

@Ratchet
Thanks man, i glad you like the new HUD, this is reason why we wait long time for video. We made almost 50 diferent version of HUD and we drop all beacuse we do not like, but the last has survived grin
About Steam, sorry i cant say nothing now i only thinking about to finish the game, then we will see wink

Re: The Battle for Forgol [Re: Iglarion] #384444
10/03/11 00:54
10/03/11 00:54
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
Serious User
MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
Originally Posted By: Iglarion
then you must forgive me blush
Absolutely! This is one game I've been watching the development of for some time and love watching it become closer to completion. There was no way my comment was meant to be detrimental to your project only to help iron out the incidentals laugh

Re: The Battle for Forgol [Re: Iglarion] #384453
10/03/11 06:13
10/03/11 06:13
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
User
cartoon_baboon  Offline
User

Joined: Feb 2006
Posts: 616
Netherlands
Hi,
first time I've logged in in a long time but I had to post a reply. I've been following this game with a lot of interest and the video really looks good. The style and atmosphere of the game are great! Perhaps the animation could use some extra work here and there to bring it to the next level (for example jumping across pits in side view looks a little strange)and as mentioned already the translation isn't great but all in all looking really professional and interestingg.

Good luck with the rest of development!

Re: The Battle for Forgol [Re: cartoon_baboon] #384460
10/03/11 11:47
10/03/11 11:47
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Wow, I really like the video! I wish you a great success with the game!


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Page 12 of 17 1 2 10 11 12 13 14 16 17

Moderated by  jcl, Realspawn, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1