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The Battle for Forgol #320933
04/25/10 21:41
04/25/10 21:41
8 Images
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
The Battle for Forgol

Hello everyone!

There is a time to present a project on which work the last 3 years - The Battle for Forgol. It is a platform sidescroller RPG adventure in which young warrior Iglarion must win Dandarach immortal conquerors, who evil magician gave the stone body.
To defeat Dandarach he must find five daggers that must be installed in his magic shield - the only weapon that can crash his stone body. To succeed in it he must find the five military leaders, who kept the dagger.
In this way the great adventures awaiting him, a large number of monsters, logical tasks, fight, finding equipment that will help him to progress in the adventure, finding friends who will help him in solving puzzles and much more ...

Gameplay video:
The Battle for Forgol (September 2013)
----------------------------------

Credit notes:

Programming:
by Roganovic Veljko

Level Desing:
by Roganovic Veljko and Markus Scholder

Music:
by Colburn Hayden and Cameron Hayden

Models:
by Markus Schloder and Roganovic Veljko

Graphic:
by Markus Schloder

Story:
by Roganovic Veljko

167 Comments
Re: The Battle for Forgol [Re: WretchedSid] #384487
10/03/11 22:28
10/03/11 22:28
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Perhasp the font of the dialog texts could be changed ?
I really don't like it a lot caus vertical lines are too thin, and it makes not easy to read the words as with another font laugh !
Just my personnal taste !

Re: The Battle for Forgol [Re: ratchet] #384488
10/03/11 22:30
10/03/11 22:30
Joined: Feb 2008
Posts: 85
Germany
Schloder87 Offline
Junior Member
Schloder87  Offline
Junior Member

Joined: Feb 2008
Posts: 85
Germany
yes, in video and on screenshots its not that much easy to read, but ingame, this font looks great and its really easy to read, its depends on quality of video and screenshots ;-)


Visit IGRAVISION at: http://www.igravision.com
_________________________
Re: The Battle for Forgol [Re: Schloder87] #384534
10/04/11 16:20
10/04/11 16:20
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
Cartoon_baboon you're right, we need update in jump animation but also in code. I must stop player.z on splitsecond after we start jumpframes, then this will looks much better. Now jump looks a bit strange, but we will fix this.
Some of my terible english mistakes MrGuest already fixed, and i also fix this in my dialog script, but whole dialog text wait professional translation on English and Deutsch for now (for other languages we will see in future) wink

@Ratchet, about fonts for now we will try change only colors. We already try some variance with yellow and orange, and yellow and blue, and looks better of white/red combination. When we found some good solution we will put picture here wink

Again thank you all for nice words, this is really big motivation for Markus and me to keep hard work!

Re: The Battle for Forgol [Re: Iglarion] #389100
12/10/11 15:36
12/10/11 15:36
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Any news on this brillant game laugh ?

Re: The Battle for Forgol [Re: ratchet] #389122
12/10/11 17:56
12/10/11 17:56
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
Hi Ratchet!

Yes like always we have lot of news wink . We just finished a new "dead land" map, and now we have 85% finished land. Also we make a some 2d levels, like 3 big castle level.
There is also many updates in player code, dialogs, cutscens and new music.
Sorry, still we do not have full polished levels for new video, but i just now post a two new picture.

Re: The Battle for Forgol [Re: Iglarion] #392584
01/24/12 18:24
01/24/12 18:24
Joined: Oct 2008
Posts: 46
Germany
M
Masterchief_JB Offline
Newbie
Masterchief_JB  Offline
Newbie
M

Joined: Oct 2008
Posts: 46
Germany
Well the graphic style is amazing! Definitly need to get my copy by the time your project get's released!


JDB Artist - Composer & Game Dev
Stranded - Nowhere
Developed by JDB Artist (Masterchief)


Re: The Battle for Forgol [Re: Masterchief_JB] #392649
01/25/12 13:55
01/25/12 13:55
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
indeed, very nice graphic style laugh

Re: The Battle for Forgol [Re: Tempelbauer] #392679
01/25/12 22:09
01/25/12 22:09
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
That's professionnal quality laugh !

Re: The Battle for Forgol [Re: ratchet] #392691
01/26/12 08:38
01/26/12 08:38
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
really cool graphics, and what is more important, good set of game features! is there a playable demo?


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: The Battle for Forgol [Re: sivan] #392694
01/26/12 09:07
01/26/12 09:07
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Looks really nice laugh

[Shouldn't it be: "Can you tell me who is the boss in this town?" ?]

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