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After FBX export must resave #320949
04/26/10 00:40
04/26/10 00:40
Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
pararealist Offline OP
Senior Member
pararealist  Offline OP
Senior Member

Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
I've found a strange bug.
After saving selected objects as FBX from WED 7.84
if i build the level again the map compiler complains
about not finding palette.pcx
If i then save level again and build, the error disappears.
//
Please try this out and see if this is the case?

Last edited by pararealist; 04/26/10 00:40.

A8.3x Commercial, AcknexWrapper and VS 2010 Express
○pararealist now.
Re: After FBX export must resave [Re: pararealist] #321126
04/27/10 09:58
04/27/10 09:58
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
I can not confirm this problem with my FBX test models, but maybe it's related to the textures of the FBX objects? Do they have some unusual format?

Re: After FBX export must resave [Re: jcl] #321181
04/27/10 13:47
04/27/10 13:47
Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
pararealist Offline OP
Senior Member
pararealist  Offline OP
Senior Member

Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
Textures had normal format sizes, but it was related to,
as i noticed when i changed them.
//
Thanks for your reply.


A8.3x Commercial, AcknexWrapper and VS 2010 Express
○pararealist now.

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