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new grafic-technique #321017
04/26/10 17:12
04/26/10 17:12
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline OP
Senior Member
maslone1  Offline OP
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE

Last edited by maslone1; 04/26/10 17:16.

A8c, Blender, FlStudio, Unity3d
Re: new grafic-technique [Re: maslone1] #321025
04/26/10 17:34
04/26/10 17:34
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
1. graphic cards does not support this techonolgy.
2. this technology is pretty new, i am not even sure if it's public yet.
3. it's not even directx.
4. currently has no place on the market.


3333333333
Re: new grafic-technique [Re: Quad] #321028
04/26/10 17:45
04/26/10 17:45
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
In fact nobody even proved that this technology even exists. All we got to see was some amateurish videos with some blabla, repeating the word unlimited unlimited times and trying to make polygon graphics look bad.


Always learn from history, to be sure you make the same mistakes again...
Re: new grafic-technique [Re: Uhrwerk] #321042
04/26/10 18:53
04/26/10 18:53
Joined: Sep 2009
Posts: 496
P
Progger Offline
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Progger  Offline
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P

Joined: Sep 2009
Posts: 496
@Quadraxas i have informed myself about unlimited detail.
I typed it in in Google here is a quote of the page
laugh
Fig 1.1 showed a tree base from one of today’s games with 3 flat sides, Fig 1.3 shows a tree base made on Unlimited Detail with 300,000 flat sides, the polygon tree needs special high powered graphics cards and multi-core computers to run it. The Unlimited Detail tree will run on anything from a PC to a mobile phone and no special graphics cards are needed. (See Fig 1.4)

and here is a link
http://unlimiteddetailtechnology.com/description.html


WFG Progger


Last edited by Progger; 04/26/10 18:54.

asking is the best Way to get help laugh laugh laugh
Re: new grafic-technique [Re: Progger] #321044
04/26/10 19:04
04/26/10 19:04
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline OP
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maslone1  Offline OP
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Joined: Jul 2007
Posts: 424
EUROPE
but no playable demo.... frown
so it's maibe a fake.... frown


A8c, Blender, FlStudio, Unity3d
Re: new grafic-technique [Re: maslone1] #321047
04/26/10 19:12
04/26/10 19:12
Joined: Sep 2009
Posts: 496
P
Progger Offline
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Progger  Offline
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P

Joined: Sep 2009
Posts: 496
i think they dont want to release a demo because this engine is only for the developers like Microsoft,Ubisoft etc. who give much money for this engine
but maybe u are right.
It could be fake but i do not think so
WFG Progger

Last edited by Progger; 04/26/10 19:13.

asking is the best Way to get help laugh laugh laugh
Re: new grafic-technique [Re: Progger] #321064
04/26/10 20:25
04/26/10 20:25
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
the idea behind this engine is very good
render only the points you can see and not all and delete what you can't see


Visit my site: www.masterq32.de
Re: new grafic-technique [Re: MasterQ32] #321065
04/26/10 20:36
04/26/10 20:36
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
All fine and good but think for a second.

The video card is only going to render the points that you can see.....
But the PC's memory and the application has to be handling ALL POSSIBLE points,
from ALL POSSIBLE angles at all times...

Also, think how much more cpu-hungry this will make any "poly to poly" collision tests...

And why does the demo have so few "different" models? "We havent made many yet."
Lame excuse methinks. Who would release a next-gen game demo with low poly models?
Thats what thay are doing. It just looks like model-instancing to me...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: new grafic-technique [Re: MasterQ32] #321069
04/26/10 21:21
04/26/10 21:21
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Originally Posted By: Richi007
the idea behind this engine is very good
render only the points you can see and not all and delete what you can't see

Thats called clipping/culling and is implented in every polygon engine for ages.


Always learn from history, to be sure you make the same mistakes again...
Re: new grafic-technique [Re: Uhrwerk] #321072
04/26/10 21:47
04/26/10 21:47
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
I havent seen even one picture with some kind of texture or a usefull in-game material.

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