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Re: Problem with texture! [Re: Lgame] #322592
05/08/10 04:29
05/08/10 04:29
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

Your model has some flipped normals and/or some 2-sided poly's. I don't use sketchup, but I'm guessing it will happily render both sides of a polygon unless you tell it not to (Hexagon does this as well, but I can turn off "render 2-sided" so I can see the problems). That's why it looks fine in Sketchup.

Maybe there is something in Sketchup that can "unify" all normals on an object to be facing one way?


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: Problem with texture! [Re: Paul_L_Ming] #322604
05/08/10 11:15
05/08/10 11:15
Joined: May 2010
Posts: 22
L
Lgame Offline OP
Newbie
Lgame  Offline OP
Newbie
L

Joined: May 2010
Posts: 22
I solve the problem, the problem was that normals are inverted and the texture don't have the power of two. My problem now is this:

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=322584#Post322584

Thanks!

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