My suggestion at this time is to make something more simple. one object in WED with an action that you have made yourself example : pan object my.pan +=1;
test your code until you get it. You have all the elements to make it. there just something missing and it's not obvious.
Hope this helps! Ottawa
Ver 7.86.2 Pro and Lite-C
Re: HELP NEEDED URGENTLY
[Re: Ottawa]
#322728 05/09/1000:0605/09/1000:06
I redid everything but still same problem. I'm thinking it may have to do with those calculations in the handle_movement function. Maybe it doesn't work the same way in lite-c. Has anyone done this on their PC?
It's definitely the player.c causing the problem. If I remove the player_action from the behavior properties in wed, it runs normally. Anytime I add it, I get a black screen and the not responding report from windows.
Hurray! found the problem. There was a delimiter after the while(1) in player_action so it wasn't able to get to the functions. Thanks guys. New problem though... after the game starts, the handle_movement function crashes and I get a compiled without meshes error. Is it from the calculations? Has anyone tried converting it?