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Re: Frustrations in Importing Models with Textures [Re: hazelnutman] #325511
05/26/10 23:53
05/26/10 23:53
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
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Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

One thing I thought of...AM uses "Hash Patches", and because of that I don't think it uses the same "UV" setup that everybody else in the entier frickin' WORLD does (but don't worry, not being compatible with *anything* is one of AM's greatest strengths!...just ask Hash Inc., they'll tell you).

Anyway, if you are trying to do your texturing in AM and have it export correctly (or at all), don't bother. As you have seen, AM is so-o-o special and perfect that nobody can fathom the true genius of it's uniqueness (again, just ask Hash Inc., they'll tell you).

Now, exporting your models? Yes, possible. Exporting your animations? Yes, most of them...probably...using .bvh iirc. Textures, particles, and any animation other than ik/fk bones? Not likely.

PS: Oh, uh, that whole "just ask Hash" bit? Don't. If you do...well, don't say I didn't warn ya! wink

Last edited by Paul_L_Ming; 05/26/10 23:53.

^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: Frustrations in Importing Models with Textures [Re: Paul_L_Ming] #325514
05/27/10 00:00
05/27/10 00:00
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
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Vinous_Beret  Offline
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V

Joined: Apr 2010
Posts: 265
hi man what you have been smoking?? grin

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