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in_passable... on_passable... etc #323590
05/15/10 17:45
05/15/10 17:45
Joined: May 2009
Posts: 5,365
Caucasus
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How to use them?! Example from the manual doesn't work at all! Tryed to get it to work myself, but still no luck frown And how to make player pass through the block with flag PASSABLE? I use in c_move IGNORE_PASSABLE and IGNORE_PASSENTS but still no luck. And one more question, why player is not passing through the passable models if there is IGNORE_PASSENTS in hos c_move instruction?! Thank you for advices. laugh


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Re: in_passable... on_passable... etc [Re: 3run] #323625
05/16/10 05:06
05/16/10 05:06
Joined: May 2009
Posts: 5,365
Caucasus
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Here is the small demo where I tried to use them. But no luck frown


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Re: in_passable... on_passable... etc [Re: 3run] #323632
05/16/10 09:01
05/16/10 09:01
Joined: Jul 2007
Posts: 616
Turkey, Izmir
Emre Offline
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Emre  Offline
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Joined: Jul 2007
Posts: 616
Turkey, Izmir
Hi, i've compiled it and it's working. Problem is "Create Meshes" i think. Check the Map Compiler.

Re: in_passable... on_passable... etc [Re: Emre] #323656
05/16/10 11:30
05/16/10 11:30
Joined: May 2009
Posts: 5,365
Caucasus
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And what about IGNORE_PASSENTS? Why when I use it, player can't pass through the passable models? Didn't try thing with compile as mesh flag, will try it when I'll get home.


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Re: in_passable... on_passable... etc [Re: 3run] #323886
05/18/10 01:54
05/18/10 01:54
Joined: May 2009
Posts: 5,365
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No one have any ideas?


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Re: in_passable... on_passable... etc [Re: 3run] #323972
05/18/10 18:59
05/18/10 18:59
Joined: Apr 2006
Posts: 737
Ottawa, Canada
O
Ottawa Offline
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Ottawa  Offline
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Joined: Apr 2006
Posts: 737
Ottawa, Canada
Hi!

Is the object that your trying to go through have the PASSABLE flag?

Re: in_passable... on_passable... etc [Re: Ottawa] #324120
05/19/10 15:53
05/19/10 15:53
Joined: May 2009
Posts: 5,365
Caucasus
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Yep it works now normal. Problem was with Create Mesh... Thank you any way guys. Just can't make player pass through the passable models with PASSABLE flag set on, with using only IGNORE_PASSENTS in c_move.


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Re: in_passable... on_passable... etc [Re: 3run] #326372
05/31/10 18:35
05/31/10 18:35
Joined: May 2009
Posts: 5,365
Caucasus
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One problem guys frown I can't make in_passable work frown on_passable works good, so if I disable in gravity IGNORE_PASSABLE it works good, but player can't pass through the water entity frown That is bad. I need player to pass through the water and detect in_passable. My player do not swim, I just want to decrease his walking speed, while he is on water. Can do it without passing the water block, but looks terrible, need your help guys. Thank you.


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Re: in_passable... on_passable... etc [Re: 3run] #326382
05/31/10 19:28
05/31/10 19:28
Joined: May 2009
Posts: 5,365
Caucasus
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Really stacked with this part of script guys need some help frown


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Re: in_passable... on_passable... etc [Re: 3run] #326415
05/31/10 22:51
05/31/10 22:51
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
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Vinous_Beret  Offline
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Joined: Apr 2010
Posts: 265
hi man,there is a tutorial about what you want in aum57.
Aum 57 workshop
good luck wink

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