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Re: in_passable... on_passable... etc [Re: Vinous_Beret] #326420
05/31/10 23:47
05/31/10 23:47
Joined: May 2009
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Caucasus
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Man, that workshop is not using the on_passable thing frown That is AI man. frown


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Re: in_passable... on_passable... etc [Re: 3run] #326421
05/31/10 23:56
05/31/10 23:56
Joined: Apr 2010
Posts: 265
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Vinous_Beret Offline
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Vinous_Beret  Offline
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Posts: 265
of course it's using them,try search for C_CONTENT,to see what i mean.

Re: in_passable... on_passable... etc [Re: Vinous_Beret] #326422
06/01/10 00:01
06/01/10 00:01
Joined: May 2009
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Bro thank you laugh But I know how to work with C_CONTENT, that is not the thing I'm looking for, you can download the little demo made by me. I need in_passable to detect when player is in passable block (not hole player, just his feet). I can do for example just a simple c_trace under players feet with SCAN_TEXTURE, so if player is on "water" texture, then his walking speed is decreasing... but see, I want to do that only with in_passable, not with trace, not with C_CONTENT. Can you guys please help me how to figure this out?


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Re: in_passable... on_passable... etc [Re: 3run] #326424
06/01/10 00:21
06/01/10 00:21
Joined: Apr 2010
Posts: 265
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Vinous_Beret Offline
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sorry,the manual says about c_content:
Quote:
Works only with non-mesh-based levels and the AABB collision system. Do not use this function for new projects.

i will try to figure out some thing for you man. wink

Re: in_passable... on_passable... etc [Re: Vinous_Beret] #326428
06/01/10 01:13
06/01/10 01:13
Joined: Apr 2010
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Vinous_Beret Offline
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oh man,IT seem's like this function only ignores passable ENTITIES not passable blocks.so may be you can use passable entities instead of passable blocks,and keep you'r water block's passable with out flag2 set,as for the player's action you need:
Quote:
c_move(me,temp,nullvector,IGNORE_PASSENTS|GLIDE|IGNORE_PASSABLE);


maybe it's a BUG or something. tongue

Re: in_passable... on_passable... etc [Re: Vinous_Beret] #326432
06/01/10 04:10
06/01/10 04:10
Joined: May 2009
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Caucasus
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So if that is a bug, it needs to be fixed! We need to be sure that it's a bag.


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