How does everyone here use blender with 3dgs? Do you skin and animate in blender and then bring it into 3dgs? If so what's the process? If you don't use blender for everything what do you use and what's the process?
"There is no problem that can't be solved with time and determination." -me prenceofdarkness for instant messages on AIM.
Looking for a model designer PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
I model, skin, animate everything in blender and export it with ventilator's $$m-Exporter, when I need two skin sets, I export it via the fbx-Exporter when I need the animations with weight bones. I write the things I learned about the processes in a simple text file. The link is in my signature.
I make my whole level in blender. Each model is then exported as .mdl with ventilators exporter. I even do ambient occlusion and shadowmaps in blender, where the skins are saved (exported) separately. I put everything together then in MED. I use WED only for publishing.