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blender to 3dgs full process? #324002
05/18/10 21:58
05/18/10 21:58
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline OP
Serious User
PrenceOfDarkness  Offline OP
Serious User

Joined: Aug 2004
Posts: 1,305
New York
How does everyone here use blender with 3dgs? Do you skin and animate in blender and then bring it into 3dgs? If so what's the process? If you don't use blender for everything what do you use and what's the process?


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Re: blender to 3dgs full process? [Re: PrenceOfDarkness] #324089
05/19/10 14:23
05/19/10 14:23
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I model, skin, animate everything in blender and export it with ventilator's $$m-Exporter, when I need two skin sets, I export it via the fbx-Exporter when I need the animations with weight bones. I write the things I learned about the processes in a simple text file. The link is in my signature.

Re: blender to 3dgs full process? [Re: Pappenheimer] #324402
05/20/10 16:50
05/20/10 16:50
Joined: Mar 2007
Posts: 75
Hamburg, Ger
Altimeter Offline
Junior Member
Altimeter  Offline
Junior Member

Joined: Mar 2007
Posts: 75
Hamburg, Ger
I make my whole level in blender. Each model is then exported as .mdl with ventilators exporter. I even do ambient occlusion and shadowmaps in blender, where the skins are saved (exported) separately. I put everything together then in MED. I use WED only for publishing.


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