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Re: the (ati) bubbleshader with some (ello) variat [Re: ello] #28284
06/10/04 16:48
06/10/04 16:48
Joined: Jan 2003
Posts: 748
California
BHoltzman Offline
Developer
BHoltzman  Offline
Developer

Joined: Jan 2003
Posts: 748
California
Hi Ello, I've been posting in the engine bug thread for this bubble shader demo. I had Directx 9.0b debug runtimes installed when I ran the bubble demo successfully. After I switched back to retail runtimes I got the same blue screen crash and reboot as other people reported. However, I did record the error message from two different attempts to run under retail runtimes.

stop: 0x0000008e (0xc0000005, 0x00001cf0, 0xf1e58978, 0x00000000)
stop: 0x0000008e (0xc0000005, 0x00001cf0, 0xf1bf1978, 0x00000000)

I don't know if that will help you any. I think it's more of something conitec needs to work on. But anywho, there it is.

I do like the effect by the way. It looks realy nice even in debug runtimes.


I'm not Mr Franklin but I am Benjamin. My avatar partly suites me.
Re: the (ati) bubbleshader with some (ello) variations [Re: ello] #28285
06/14/04 03:27
06/14/04 03:27
Joined: May 2004
Posts: 358
USA
I_M_FRUSTRATED Offline
Senior Member
I_M_FRUSTRATED  Offline
Senior Member

Joined: May 2004
Posts: 358
USA
Quote:

at work i have a geforce5700 and it crashes to autoreboot. now i dont understand nothing anymore.




well, I guess the science of graphics and computers isn't exactly exact, now is it?

lol


Why can't I get this to work? ... WHY CAN'T I GET THIS TO WOOOOOOOOOOOOORRRRRRRRRRRRKKKKKKKK!!!!!
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