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Prince of Persia shaders ready for conv. get here
#28286
06/02/04 01:43
06/02/04 01:43
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Joined: Mar 2004
Posts: 308 Nantes, France
Spark3D
OP
Senior Member
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OP
Senior Member
Joined: Mar 2004
Posts: 308
Nantes, France
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ok... ive got a way to extract the pixel and vertex shaders from any game...
the results are like this.. i don't know how to convert these to gamestudio format..
here's the results of the shaders extracted from Prince of Persia: the Sands of Time:
Edited by Rhuarc, read the forum rules:
Quote:
Participants shall not post any material likely to cause offence, that is protected by copyright, trademark or other proprietary right - without the express permission of the owner of such copyright - or that contains personal phone numbers or addresses.
is that useful?
Last edited by [Rhuarc]; 06/03/04 00:48.
l'etan de guerre
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Re: Prince of Persia shaders ready for conv. get h
[Re: Spark3D]
#28287
06/02/04 01:54
06/02/04 01:54
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Joined: Oct 2003
Posts: 1,258 Virginia, USA
qwerty823
Senior Developer
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Senior Developer
Joined: Oct 2003
Posts: 1,258
Virginia, USA
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First of all, extracting any works from a game (being it artwork, sounds, or CODE!) and posting it here is a copyright violation, unless you have permission from the authors.
Second of all, the "constants" for the shaders arent listed, so for the most part what you posted wasnt only illegal, but mostly useless.
Thirdly, please change your sig.
Never argue with an idiot. They drag you down to their level then beat you with experience
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Re: Prince of Persia shaders ready for conv. get h
[Re: qwerty823]
#28288
06/02/04 01:55
06/02/04 01:55
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Joined: Mar 2004
Posts: 308 Nantes, France
Spark3D
OP
Senior Member
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OP
Senior Member
Joined: Mar 2004
Posts: 308
Nantes, France
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oh well.. never mind.
btw i have changed my sig
Last edited by Spark3D; 06/02/04 01:57.
l'etan de guerre
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Re: Prince of Persia shaders ready for conv. get h
[Re: WizRealm]
#28292
06/02/04 06:34
06/02/04 06:34
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Joined: Oct 2003
Posts: 1,258 Virginia, USA
qwerty823
Senior Developer
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Senior Developer
Joined: Oct 2003
Posts: 1,258
Virginia, USA
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Looking at my docs with rendermonkey (and ATI's website) I dont see anything that states what the license is for the sample workspaces. I guess someone should contact ATI and find out, least we upset them for using their shaders.
Never argue with an idiot. They drag you down to their level then beat you with experience
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Re: Prince of Persia shaders ready for conv. get h
[Re: qwerty823]
#28294
06/02/04 08:36
06/02/04 08:36
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Joined: Nov 2002
Posts: 1,342
WizRealm
Expert
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Expert
Joined: Nov 2002
Posts: 1,342
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I've looked all over their site and I don't see anything about this. I would contact them but I don't want to go through the hassel of signing up for their developer program to ask one simple question. They should just list an email and let you ask not require you to jump through flaming hoops to contact them!
edit:
Well Cellulaer I think the creators would disagree with you. Sure he can do whatever he wants and he could even rip out the shader info if he wanted to and it wouldn't be illegal. But you yourself said it
Quote:
as long as he doesn't distribute it
he cannot post the shader info here, because not everyone owns the game! Even though it's shaky in the first place to rip out shader info you cannot give this info away! Also this is not reverse engineering this is theiving even if it's not useful.
Here's an example
I see some really nice artwork in a game. I rip the art out of the game, then I distribute it on this website. Same concept both are illegal.
Last edited by WizRealm; 06/02/04 08:42.
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