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Prince of Persia shaders ready for conv. get here #28286
06/02/04 01:43
06/02/04 01:43
Joined: Mar 2004
Posts: 308
Nantes, France
Spark3D Offline OP
Senior Member
Spark3D  Offline OP
Senior Member

Joined: Mar 2004
Posts: 308
Nantes, France
ok... ive got a way to extract the pixel and vertex shaders from any game...
the results are like this.. i don't know how to convert these to gamestudio format..

here's the results of the shaders extracted from Prince of Persia: the Sands of Time:

Edited by Rhuarc, read the forum rules:
Quote:


Participants shall not post any material likely to cause offence, that is protected by copyright, trademark or other proprietary right - without the express permission of the owner of such copyright - or that contains personal phone numbers or addresses.






is that useful?

Last edited by [Rhuarc]; 06/03/04 00:48.

l'etan de guerre
Re: Prince of Persia shaders ready for conv. get h [Re: Spark3D] #28287
06/02/04 01:54
06/02/04 01:54
Joined: Oct 2003
Posts: 1,258
Virginia, USA
qwerty823 Offline
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qwerty823  Offline
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Joined: Oct 2003
Posts: 1,258
Virginia, USA
First of all, extracting any works from a game (being it artwork, sounds, or CODE!) and posting it here is a copyright violation, unless you have permission from the authors.

Second of all, the "constants" for the shaders arent listed, so for the most part what you posted wasnt only illegal, but mostly useless.

Thirdly, please change your sig.


Never argue with an idiot. They drag you down to their level then beat you with experience
Re: Prince of Persia shaders ready for conv. get h [Re: qwerty823] #28288
06/02/04 01:55
06/02/04 01:55
Joined: Mar 2004
Posts: 308
Nantes, France
Spark3D Offline OP
Senior Member
Spark3D  Offline OP
Senior Member

Joined: Mar 2004
Posts: 308
Nantes, France
oh well.. never mind.
btw i have changed my sig

Last edited by Spark3D; 06/02/04 01:57.

l'etan de guerre
Re: Prince of Persia shaders ready for conv. get h [Re: qwerty823] #28289
06/02/04 05:40
06/02/04 05:40
Joined: Nov 2002
Posts: 1,342
WizRealm Offline
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WizRealm  Offline
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Posts: 1,342
qwerty is right "ripping" any files from a game is illegal unless you have permission.

Re: Prince of Persia shaders ready for conv. get h [Re: WizRealm] #28290
06/02/04 05:59
06/02/04 05:59
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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planet.earth
and since you dont have any comments on the constant registers it is really useless, too.

btw, was it violating to convert the bubbleshader??

Re: Prince of Persia shaders ready for conv. get h [Re: ello] #28291
06/02/04 06:16
06/02/04 06:16
Joined: Nov 2002
Posts: 1,342
WizRealm Offline
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WizRealm  Offline
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Posts: 1,342
Nope because you got that from RenderMonkey. He said in his first post he used a program to rip it from a game! RenderMonkey is intented for getting shaders and legal, ripping it out from a game via a third party software is illegal. There's a big difference.

Re: Prince of Persia shaders ready for conv. get h [Re: WizRealm] #28292
06/02/04 06:34
06/02/04 06:34
Joined: Oct 2003
Posts: 1,258
Virginia, USA
qwerty823 Offline
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qwerty823  Offline
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Joined: Oct 2003
Posts: 1,258
Virginia, USA
Looking at my docs with rendermonkey (and ATI's website) I dont see anything that states what the license is for the sample workspaces. I guess someone should contact ATI and find out, least we upset them for using their shaders.


Never argue with an idiot. They drag you down to their level then beat you with experience
Re: Prince of Persia shaders ready for conv. get h [Re: WizRealm] #28293
06/02/04 08:35
06/02/04 08:35
Joined: Mar 2002
Posts: 1,123
California
Cellulaer Offline
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Cellulaer  Offline
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Posts: 1,123
California

Actually, WizRealm, that isn't true. If he purchased the product he can do whatever damn well he pleases with it as long as he doesn't distribute it. If he wants to set it on fire in his front yard he can do that. If he wants to reverse engineer it and use it's shader code on text on his Windows background he can do that too. Reverse engineering is not illegal (in most countries).

Where he ran into problems is when he distributed it. In most countries distributing a copyrighted work without permission is copyright infringement.


Buy, Sell, & Archive Realtime 3D Content @ RedRock7.com *BETA* A5.5+ Plugin DLLs: GSADO, GSHTTP, GSImgLst, FreeMod, GSFlash, GSPython http://cellulear.slashbang.com/
Re: Prince of Persia shaders ready for conv. get h [Re: qwerty823] #28294
06/02/04 08:36
06/02/04 08:36
Joined: Nov 2002
Posts: 1,342
WizRealm Offline
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WizRealm  Offline
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Posts: 1,342
I've looked all over their site and I don't see anything about this. I would contact them but I don't want to go through the hassel of signing up for their developer program to ask one simple question. They should just list an email and let you ask not require you to jump through flaming hoops to contact them!

edit:
Well Cellulaer I think the creators would disagree with you. Sure he can do whatever he wants and he could even rip out the shader info if he wanted to and it wouldn't be illegal. But you yourself said it
Quote:

as long as he doesn't distribute it



he cannot post the shader info here, because not everyone owns the game! Even though it's shaky in the first place to rip out shader info you cannot give this info away! Also this is not reverse engineering this is theiving even if it's not useful.

Here's an example

I see some really nice artwork in a game. I rip the art out of the game, then I distribute it on this website. Same concept both are illegal.

Last edited by WizRealm; 06/02/04 08:42.
Re: Prince of Persia shaders ready for conv. get h [Re: WizRealm] #28295
06/02/04 09:05
06/02/04 09:05
Joined: Mar 2002
Posts: 1,123
California
Cellulaer Offline
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Cellulaer  Offline
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Joined: Mar 2002
Posts: 1,123
California
Distribution of copyrighted works without permission is copyright infringement. Reverse engineering a work for personal use is not copyright infringement.

Don't muck this up with bogus words like "thievery" and "piracy".


Buy, Sell, & Archive Realtime 3D Content @ RedRock7.com *BETA* A5.5+ Plugin DLLs: GSADO, GSHTTP, GSImgLst, FreeMod, GSFlash, GSPython http://cellulear.slashbang.com/
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