|
0 registered members (),
677
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Prince of Persia shaders ready for conv. get h
[Re: WizRealm]
#28296
06/02/04 09:07
06/02/04 09:07
|
Joined: Oct 2003
Posts: 1,258 Virginia, USA
qwerty823
Senior Developer
|
Senior Developer
Joined: Oct 2003
Posts: 1,258
Virginia, USA
|
Quote:
I've looked all over their site and I don't see anything about this. I would contact them but I don't want to go through the hassel of signing up for their developer program to ask one simple question. They should just list an email and let you ask not require you to jump through flaming hoops to contact them!
From the RenderMonkey documentation: devrel@ati.com
(It's for any feedback/suggestions for render monkey, im sure this applies)
Quote:
edit: Well Cellulaer I think the creators would disagree with you. Sure he can do whatever he wants and he could even rip out the shader info if he wanted to and it wouldn't be illegal. But you yourself said it Quote:
as long as he doesn't distribute it
he cannot post the shader info here, because not everyone owns the game! Even though it's shaky in the first place to rip out shader info you cannot give this info away! Also this is not reverse engineering this is theiving even if it's not useful.
Here's an example
I see some really nice artwork in a game. I rip the art out of the game, then I distribute it on this website. Same concept both are illegal.
Notwithstanding geting sued for DMCA violations, ripping the content from a game can have legitimate uses. The modding communities of many games do this very thing to tweak and make mods.
From the quake II, i remember ripping skins to use as templates to create custom skins. I dont think so much the "ripping" is illegal, as is, what you actually do with it once you rip it.
Never argue with an idiot. They drag you down to their level then beat you with experience
|
|
|
|
|
|