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Re: Sculptris
[Re: maslone1]
#331057
07/01/10 18:44
07/01/10 18:44
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Joined: Jul 2004
Posts: 1,710
MMike
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,710
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masalone,where have you been.. oahh kiss me.. lol so where is the space game ;P
About your model is nice, the fingers not so perfect.. but i bet you spent alot of time, (re)touching that body inch by inch ahah, on that chest..nice work who you took as reference, idealizing the perfect body hein? aahah. this is a little desnecessary but that ass/bulge could be better check this reference PIC
Last edited by MMike; 07/01/10 18:54.
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Re: Sculptris
[Re: MMike]
#331163
07/02/10 10:43
07/02/10 10:43
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Joined: Jul 2007
Posts: 424 EUROPE
maslone1
Senior Member
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Senior Member
Joined: Jul 2007
Posts: 424
EUROPE
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Hi MMike! Nice to hear / read you again! Please notice: the model isn't finished. The arms, Hands, fingers, und feeds are still in "sketchmode". I haven't spent a lot of time, just all in one about 3 ours of work. YES, my spacegame is still in developoment. It's a huge project. I think it will take mor than 5 years to finish the project .
A8c, Blender, FlStudio, Unity3d
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Re: Sculptris
[Re: MMike]
#332029
07/07/10 10:40
07/07/10 10:40
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Joined: Aug 2002
Posts: 906 the future
nuclear_winter
User
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User
Joined: Aug 2002
Posts: 906
the future
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Just installed Sculptris on my laptop and opened it to see if it works at all... 30 minutes later (in between my Skype texting) this crazy dude came to life... this is my second sculpt and isn't even a sculpt... just a doodle dude. What i learned is... its much easier to do ugly stuff than something clean and proportionate... it took me like 95% less time to make him than my CCCP woman. youtube turntable
Last edited by nuclear_winter; 07/08/10 14:04.
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Re: Sculptris
[Re: JibbSmart]
#332966
07/13/10 10:29
07/13/10 10:29
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya. Absolutely, but AFAIK once you've started sculpting details you can't go back to the ZSpheres. Though I wouldn't really care if I'm wrong, since Sculptris is free Jibb Just a note here. In ZBrush 3.5 (latest version) you can build your 'armeture' of ZSpheres, then go into what is called "ZSketch". You can go back in and add/subtract/move/etc your ZSpheres all you want. You can do this either with your 'ZSketch' work bound to it or not (if bound, it moves 'like muscles' in a way, when you move the ZSpheres). Anyway, go here: http://www.pixologic.com/home.php For the latest ZBrush info...and spend some time browsing around the place. Lots of amazing stuff to be seen here (hit the forums for sure!) As for this little tool...looks pretty sweet from my view. I can see a LOT of people (re: modelers) really cranking out some nice normal maps now! And 'proper' normal maps too...not ones auto-generated from a 2D pic with some plugin. Looking forward to seeing what people come up with. (PS: I still HIGHLY recommend ZBrush simply for all the other amazing things you can do with it in a production envrironment...not to mention the company, Pixologic, totally ROX ON TOAST!)
Last edited by Paul_L_Ming; 07/13/10 10:31.
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: Sculptris
[Re: Paul_L_Ming]
#332986
07/13/10 13:27
07/13/10 13:27
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Funny you should bring this up just now -- I got ZBrush yesterday for my birthday, and I'm loving it ZSketch is fantastic. Jibb
Formerly known as JulzMighty. I made KarBOOM!
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