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Blender+Weight Paint+FBX Export+MED = Something went wrong #325281
05/25/10 19:56
05/25/10 19:56
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline OP
Serious User
Rackscha  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Hi,
I have a little problem. I created and rigged a character in Blender. I Used weightpaint and decided to export the model from blender to Med with FBX(Blender fbx export-> Med FBX import).

But something went wrong. The knee(i tested weightpainting on the knee) is messed up. While it seems that the weightpainting itself seems to work, it looks like this in MED:


In Blender, everything is Ok, but after ex- and importing it looks like this(the left Knee has weightpainting, the right NOT)

Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
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Re: Blender+Weight Paint+FBX Export+MED = Something went wrong [Re: Rackscha] #325321
05/25/10 23:54
05/25/10 23:54
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
Member
Vinous_Beret  Offline
Member
V

Joined: Apr 2010
Posts: 265
welcome to my biggest nightmares...

Re: Blender+Weight Paint+FBX Export+MED = Something went wrong [Re: Vinous_Beret] #325323
05/26/10 00:09
05/26/10 00:09
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline OP
Serious User
Rackscha  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Dont tell me thats an unfixable bug of 3DGS?


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Blender+Weight Paint+FBX Export+MED = Something went wrong [Re: Rackscha] #325360
05/26/10 09:20
05/26/10 09:20
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
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Vinous_Beret  Offline
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V

Joined: Apr 2010
Posts: 265
I don't think that's a bug,because the whole MED is a bug it self.
A7 is really great Engine,but OH god,MED is reall pain,it's designed for begginers,that's why they improved FBX and other IMPORT EXPORT tools,so you can use more professional tools such as 3DsMAX or MAYA or even BLENDER,and here comes the problems,so don't bet on it,I am using 3dsmax and allways get problems
importing FBX models with bones in MED,I have tryed so many technics to solve this problem,and finaly I found a good 3dsmax *.X exporter called "PANDA *.X exporter",it's great tool and totaly free,i don't know about BLENDER,but now i can export models with bones from MAX in *.X,and import it in med with no troubles,well atleast for now.
Good luck.

Re: Blender+Weight Paint+FBX Export+MED = Something went wrong [Re: Vinous_Beret] #325380
05/26/10 11:14
05/26/10 11:14
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline OP
Serious User
Rackscha  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Does *.x support weightpaint?


Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Blender+Weight Paint+FBX Export+MED = Something went wrong [Re: Rackscha] #325423
05/26/10 15:00
05/26/10 15:00
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline OP
Serious User
Rackscha  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Problem with FBX import/export fixed.
HAs been a center problem in Blender(objects not cenetered)

Now everything works fine.

Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development


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