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Re: 3D Gamestudio advantages [Re: Vinous_Beret] #326361
05/31/10 18:12
05/31/10 18:12
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Sorry Vinous Beret, but I don't think you know much about shader programming. Shader programming is definitely a strength for GS, whether you're using A7 or A8.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: 3D Gamestudio advantages [Re: JibbSmart] #326368
05/31/10 18:29
05/31/10 18:29
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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Joined: Oct 2004
Posts: 4,134
Netherlands
I did not knew shaders were so popular and easy! Awesome to read this laugh. Forgot to mention the community, definitely one of the most important factors of our engine.


Click and join the 3dgs irc community!
Room: #3dgs
Re: 3D Gamestudio advantages [Re: Slin] #326369
05/31/10 18:31
05/31/10 18:31
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
Originally Posted By: Slin
But it is an advantage of an engine, if there is a big and active community as well as many ressources, wdlmaser.

-Comunity
-Shaders! (I seriously didn´t get to know anything comparable yet, the Unity System is okay, but there is no realtime preview which is comparable to the gamestudio one and the price for render to texture, which is an important feature for many shader effects is much higher and ShiVa doesn´t even seem allow custom shaders)
-vec_ functions
-manual
-stability
-c_move
-speed if you know how to do things correctly
-flexibility
-...


why the vec_ functions? tongue they cause hard to read assembler style code. i prefer overloaded vector operators which enable you to use a notation similar to what you have learned in school.

...and i find the ellipsoid collision detection system very flawed and much harder to use than the collision system of other engines. hopefully the physx character controller turns out to be somewhat useable.

i agree with most other points in this thread though. the tools suck but the community is great and in general the engine is easy to use, lightweight and flexible.

Re: 3D Gamestudio advantages [Re: ventilator] #326381
05/31/10 19:16
05/31/10 19:16
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Posts: 2,713
Lübeck
Yes, you are of course right that overloaded operators are nicer, but functions like vec_rotate, vec_to_angle and vec_for_angle are just very handy, even though vec_for_angle can easily be done on your own, I often miss those three functions when working with other engines.

I actually just didn´t yet get used to character movement, which is based on a physics engine wink

Re: 3D Gamestudio advantages [Re: JibbSmart] #326409
05/31/10 22:13
05/31/10 22:13
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
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Vinous_Beret  Offline
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V

Joined: Apr 2010
Posts: 265
Originally Posted By: JulzMighty
Sorry Vinous Beret, but I don't think you know much about shader programming. Shader programming is definitely a strength for GS, whether you're using A7 or A8.

Jibb

that's true,i really don't know any thing about shader programing(though iam C programer,and 3d modeler cool) ,but
comparing to unity,i feel that it's allot faster than A7 when using shaders.but seriously you guys are the true shaders programers,
you know better than i do,i was just giving my opinion.

Re: 3D Gamestudio advantages [Re: Vinous_Beret] #326431
06/01/10 03:57
06/01/10 03:57
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Fair enough. I only downloaded Unity today. I haven't tried anything with it yet, so even though I deal more with shaders than anything else, I cannot offer a comparison either.

But while some people move on to Unity, and some stay on both, the shader gurus on the forum who've worked with both generally cite A7's shader programmability as a huge factor in keeping them here.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: 3D Gamestudio advantages [Re: ventilator] #326435
06/01/10 05:33
06/01/10 05:33
Joined: Oct 2003
Posts: 825
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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Joined: Oct 2003
Posts: 825
22�21'24"N 114�07'30"E
Quote:
...and i find the ellipsoid collision detection system very flawed


More than 2 years ago I spend many time on this matter to tweak the collison hull value to make the movement code smooth, and finally settle using sphere as collsiion hull for moving on non-uniform surface.

Anything other than sphere hull will make the movement looks sticky when collide then rotate with other entities.

Last edited by Frederick_Lim; 06/01/10 05:35.
Re: 3D Gamestudio advantages [Re: Frederick_Lim] #326466
06/01/10 09:53
06/01/10 09:53
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
Member
Vinous_Beret  Offline
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V

Joined: Apr 2010
Posts: 265
there is one feature in UNITY that's make it superior to 3dgs(regardless other features!!),TERRAINS,the terrain editor in unity is top notch,you only see such an editor in very expensive Engines such as UNREAL.
the terrain system in 3dgs(if you can even called terrain system!)is nothing,
you almost can't control any thing with it.forget unity for amoment,what about torque(the main competitor to 3dgs) terrain editor?it's simply great.

Re: 3D Gamestudio advantages [Re: Vinous_Beret] #326468
06/01/10 10:02
06/01/10 10:02
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
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Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
- Lite-C
- Still evolving
- Fast prototyping
- Community
- Manual
- JCL (and other workers are custoemr-oriented)


"Yesterday was once today's tomorrow."
Re: 3D Gamestudio advantages [Re: Inestical] #326489
06/01/10 12:23
06/01/10 12:23
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
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Tempelbauer  Offline
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Joined: Feb 2005
Posts: 3,687
Hessen, Germany
- Best Community ever
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