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2 registered members (Grant, AndrewAMD),
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Re: 3D Gamestudio advantages
[Re: Vinous_Beret]
#326361
05/31/10 18:12
05/31/10 18:12
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Sorry Vinous Beret, but I don't think you know much about shader programming. Shader programming is definitely a strength for GS, whether you're using A7 or A8.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: 3D Gamestudio advantages
[Re: Slin]
#326369
05/31/10 18:31
05/31/10 18:31
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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But it is an advantage of an engine, if there is a big and active community as well as many ressources, wdlmaser.
-Comunity -Shaders! (I seriously didn´t get to know anything comparable yet, the Unity System is okay, but there is no realtime preview which is comparable to the gamestudio one and the price for render to texture, which is an important feature for many shader effects is much higher and ShiVa doesn´t even seem allow custom shaders) -vec_ functions -manual -stability -c_move -speed if you know how to do things correctly -flexibility -... why the vec_ functions?  they cause hard to read assembler style code. i prefer overloaded vector operators which enable you to use a notation similar to what you have learned in school. ...and i find the ellipsoid collision detection system very flawed and much harder to use than the collision system of other engines. hopefully the physx character controller turns out to be somewhat useable. i agree with most other points in this thread though. the tools suck but the community is great and in general the engine is easy to use, lightweight and flexible.
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Re: 3D Gamestudio advantages
[Re: JibbSmart]
#326409
05/31/10 22:13
05/31/10 22:13
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Joined: Apr 2010
Posts: 265
Vinous_Beret
Member
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Member
Joined: Apr 2010
Posts: 265
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Sorry Vinous Beret, but I don't think you know much about shader programming. Shader programming is definitely a strength for GS, whether you're using A7 or A8.
Jibb that's true,i really don't know any thing about shader programing(though iam C programer,and 3d modeler  ) ,but comparing to unity,i feel that it's allot faster than A7 when using shaders.but seriously you guys are the true shaders programers, you know better than i do,i was just giving my opinion.
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Re: 3D Gamestudio advantages
[Re: Vinous_Beret]
#326431
06/01/10 03:57
06/01/10 03:57
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Fair enough. I only downloaded Unity today. I haven't tried anything with it yet, so even though I deal more with shaders than anything else, I cannot offer a comparison either.
But while some people move on to Unity, and some stay on both, the shader gurus on the forum who've worked with both generally cite A7's shader programmability as a huge factor in keeping them here.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: 3D Gamestudio advantages
[Re: ventilator]
#326435
06/01/10 05:33
06/01/10 05:33
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Joined: Oct 2003
Posts: 825 22�21'24"N 114�07'30"E
Frederick_Lim
User
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User
Joined: Oct 2003
Posts: 825
22�21'24"N 114�07'30"E
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...and i find the ellipsoid collision detection system very flawed More than 2 years ago I spend many time on this matter to tweak the collison hull value to make the movement code smooth, and finally settle using sphere as collsiion hull for moving on non-uniform surface. Anything other than sphere hull will make the movement looks sticky when collide then rotate with other entities.
Last edited by Frederick_Lim; 06/01/10 05:35.
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Re: 3D Gamestudio advantages
[Re: Vinous_Beret]
#326468
06/01/10 10:02
06/01/10 10:02
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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- Lite-C - Still evolving - Fast prototyping - Community - Manual - JCL (and other workers are custoemr-oriented)
"Yesterday was once today's tomorrow."
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