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Getting car speed with Newton #28450
06/06/04 06:19
06/06/04 06:19
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Hey everyone,

I'm trying to get some new code working for my Newton enabled car, but am unsure as to how I should get the speed and if possible, the rotational speed of the car (not the wheels, but the actual body of the car).

Any tips on how to do so would be awesome. The other part I'd really like is if I could check when the wheels break the coefficient of friction holding them and begin sliding, but that might be a bit too much to ask .

-Rhuarc


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Re: Getting car speed with Newton [Re: Rhuarc] #28451
06/06/04 12:56
06/06/04 12:56
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Wouldn't this get better play at the Newton PE forum than the 3DGS PE forum?

Re: Getting car speed with Newton [Re: fastlane69] #28452
06/11/04 15:00
06/11/04 15:00
Joined: Jan 2004
Posts: 107
India
L
Lord_RazermanX Offline
Member
Lord_RazermanX  Offline
Member
L

Joined: Jan 2004
Posts: 107
India
With the car physics hot in discussion a working code for it would be available soon.

(However there are better things to play with physics then car physics, like simulating a comet through different levels of gravity or missile fragments)


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