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Waiting for AUM93 #326818
06/03/10 06:57
06/03/10 06:57
Joined: May 2010
Posts: 42
MN,USA
StJiongTeam Offline OP
Newbie
StJiongTeam  Offline OP
Newbie

Joined: May 2010
Posts: 42
MN,USA
Looking forward to AUM93!!!Is it coming out soon, George?


3DGS Commercial A7/A8
Intel i7, 8GB DDR3, AMD 5870
Re: Waiting for AUM93 [Re: StJiongTeam] #326826
06/03/10 10:33
06/03/10 10:33
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
why not just wait..
George will do it.. or not.. It´s his own decision.. and he is doing it for free..

So don´t be so impatiently.. rather wait and ne glad thet he makes it for free.


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Waiting for AUM93 [Re: Espér] #326830
06/03/10 10:42
06/03/10 10:42
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
User
badapple  Offline
User

Joined: Apr 2006
Posts: 624
DEEP 13
im pretty sure george gets paid to write the aums , never the less asking wont make it come any faster

Re: Waiting for AUM93 [Re: badapple] #326833
06/03/10 10:47
06/03/10 10:47
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline

Programmer
Lukas  Offline

Programmer

Joined: May 2007
Posts: 2,043
Germany
I think I often read that George is in fact doing it for free.

Re: Waiting for AUM93 [Re: Lukas] #326844
06/03/10 11:11
06/03/10 11:11
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
Member
Vinous_Beret  Offline
Member
V

Joined: Apr 2010
Posts: 265
Quote:
im pretty sure george gets paid to write the aums

frankly,i don't think that he is geting paid for it.
besides,either he gets paid or not,it is very generous of him to write such great useful magazine.i used to
use another game engine, i never thought of 3dgs's potentialities untill i read goerge's aums.
truly wink

Re: Waiting for AUM93 [Re: Vinous_Beret] #326850
06/03/10 11:53
06/03/10 11:53
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
He is paid, I'm sure. But that does not matter. Aum93 will come when it's done.

Re: Waiting for AUM93 [Re: FBL] #326904
06/03/10 18:02
06/03/10 18:02
Joined: May 2010
Posts: 42
MN,USA
StJiongTeam Offline OP
Newbie
StJiongTeam  Offline OP
Newbie

Joined: May 2010
Posts: 42
MN,USA
Because I really like the shooter template series, so I am eager to see the coming one in AUM93. By the way, I think if the template have two modes for sniper scope. Because you need to hold the right mouse button to keep the sniper scope in current mode (like COD,hold RT), I suggest adding another mode of sniper scope that you just need to click the right mouse button to open the scope and click again to close it (like Counter Strike). My friend help me change it by the following code, please check it out, are there any problems? Thanks.
First declare two variables
int openScope // the state that open the scope
var curWeapon // current weapon
Code:
function judgesnipe(){
   if(curWeapon ==2  &&openScope==0){sniperscope .flags |= SHOW; // show the sniper scope panel
      gun2.flags2 &= ~SHOW;
          while (camera.arc > 10) // zoom in until camera.arc is smaller than or equal with 10
    {
     camera.arc -= 10 * time_step; // 10 gives the zoom-in speed
     wait (1);
    }
    // the maximum zoom-in factor has been achieved here
    camera.pan += (5 - random(10)) * 0.01 * time_step; // time to add fatigue to the mix
    camera.tilt += (5 - random(10)) * 0.01 * time_step; // the pan and tilt angles of the camera will c}
    openScope = 1;
    damage = 100;
return;
          }
          if(curWeapon ==2  && openScope==1){ 
          sniperscope.flags &= ~SHOW; // then let's hide the sniper scope panel
     
    while (camera.arc < 60) // restore the initial camera.arc value of 90
    {
     camera.arc += 5 * time_step; // 5 gives the zoom-out value
     wait (1);
    }
    gun2.flags2 |= SHOW;
    camera.arc = 60; // the initial camera.arc value is restored here
    openScope=0;
    damage =5;
   }
             }


Finally, put judgesnipe(); inside the mouse_right.


3DGS Commercial A7/A8
Intel i7, 8GB DDR3, AMD 5870
Re: Waiting for AUM93 [Re: StJiongTeam] #328659
06/14/10 14:19
06/14/10 14:19
Joined: Mar 2009
Posts: 146
USA
P
paracharlie Offline
Member
paracharlie  Offline
Member
P

Joined: Mar 2009
Posts: 146
USA
You're a over eager beaver.
The beauty of Georges templates that he so graciously gives to the community is that you can take that template and make it whatever YOU want it to be.


A8 Commercial
Re: Waiting for AUM93 [Re: paracharlie] #328768
06/15/10 05:33
06/15/10 05:33
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
One of my goals is to keep the template code as simple as possible. I'm glad that you've posted the modified code here though; this way, anyone can use it.

Re: Waiting for AUM93 [Re: George] #329142
06/17/10 21:35
06/17/10 21:35
Joined: Aug 2008
Posts: 408
mi usa
sadsack Offline
Senior Member
sadsack  Offline
Senior Member

Joined: Aug 2008
Posts: 408
mi usa
Can't wait for 93
renny


I have A7 Commercial .............. Now I just need to learn how to use it

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