Did you manage to change the origin in MED? Normally you don't want to change it with a script, because that would require mesh deformation (or a shader) and is quite slow.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual
Yes i did in MED. Now i would to know how to change that in script, if possible. Why would that require mesh deformation? In MED it seems quite simple and smooth and very fast...
Re: Change the origin of the model
[Re: Aku_Aku]
#332522 07/10/1011:5407/10/1011:54
Why would you want to do that? You know that the origin is no special object or part of the model floating around, but simply the spot where x=y=z=0, right? That means if you want to change the "origin" by script, you will need to move every vertex of the model.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual
Hmmm... I didn't think it is so complicate. In this case it isn't interesting to me anymore. Just wondering why seems it so simple in MED...
Is there a process or method or something else in MED that puts the orginin right in the center of an object? Because by hand and mouse i can do it so imprecise...
Last edited by Aku_Aku; 07/10/1012:06.
Re: Change the origin of the model
[Re: Aku_Aku]
#332529 07/10/1014:1407/10/1014:14