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A Shader for My Balls #28712
06/11/04 17:30
06/11/04 17:30
Joined: Mar 2003
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A.Russell Offline OP
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A.Russell  Offline OP
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Does anyone have/ could make a shader for shiny steel balls? Prefer something from the kindness of your heart, but am prepared to pay a little.

EDIT> It should work on both ATI and Geforce cards & nothing too "heavy" performance wise.

Last edited by A.Russell; 06/11/04 17:33.
Re: A Shader for My Balls [Re: A.Russell] #28713
06/11/04 19:54
06/11/04 19:54
Joined: Jun 2003
Posts: 161
Velorien Offline
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Velorien  Offline
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Posts: 161
The best option would be to use the enviroment mapping shader from ventilator's wiki


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Re: A Shader for My Balls [Re: Velorien] #28714
06/12/04 00:45
06/12/04 00:45
Joined: May 2002
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Berlin
EX Citer Offline
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EX Citer  Offline
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Berlin
Yep, I am missing a good metal/gold/chrome/lack/plastic shader too. Shaders give the game a new level of quality.
So pleeeeaaase


:L
Re: A Shader for My Balls [Re: A.Russell] #28715
06/12/04 12:03
06/12/04 12:03
Joined: Jun 2004
Posts: 610
AMan Offline
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AMan  Offline
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Posts: 610
Would these be for your pachinko machiene?

Re: A Shader for My Balls [Re: AMan] #28716
06/12/04 13:23
06/12/04 13:23
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A.Russell Offline OP
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A.Russell  Offline OP
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Of course

Re: A Shader for My Balls [Re: A.Russell] #28717
06/12/04 20:55
06/12/04 20:55
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AMan Offline
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AMan  Offline
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Ok, well I feel kinda stupid writing this... So you can shoot down my idea right away

If your using a model, wouldent the "Metal" property work in WED? (The Check Box)

(There's probably some totally obvious reason that it wont work)

Re: A Shader for My Balls [Re: AMan] #28718
06/12/04 21:51
06/12/04 21:51
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mk_1 Offline

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mk_1  Offline

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Ello made a gold shader (and you can certainly use it for chrome), but it's using ps 1.3 or so I think.


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Re: A Shader for My Balls [Re: mk_1] #28719
06/13/04 04:47
06/13/04 04:47
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Ello has sent me a very cool shader, so I'll use that .

You know, Aman, I never even thought about the metal property. Must have been too obvious. It won't look as good as Ello's shader, though.

Re: A Shader for My Balls [Re: A.Russell] #28720
06/13/04 04:57
06/13/04 04:57
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
myrlyn68 Offline
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myrlyn68  Offline
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Margaritaville (Redneck Rivier...
Make sure to try it out on a few dozen (hundred?) balls really quick to see how your frame rate looks.

A lot of the shaders will really hammer the frame rate into the ground. Materials don't look quite as good - but they are easier on the GPU.


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Re: A Shader for My Balls [Re: myrlyn68] #28721
06/13/04 06:00
06/13/04 06:00
Joined: Oct 2003
Posts: 4,131
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Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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actually thast not strictly true that fixed function effects are always faster than a shader effect.. some shaders can be faster than fixed func .. it all depends.. modern cards have a lot shader units

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