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Re: A Shader for My Balls [Re: myrlyn68] #28722
06/13/04 13:16
06/13/04 13:16
Joined: Mar 2003
Posts: 4,427
Japan
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A.Russell Offline OP
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A.Russell  Offline OP
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Joined: Mar 2003
Posts: 4,427
Japan


I haven't noticed any significant effect from applying the shaders yet, though I will be increasing the number of balls.

The frame rate isn't the greatest anyway -howering around 30fps on my desktop- but I think that has more to do with the physics calculations than anything else.

Anyway, hopefully I'll have a beta finished today. Then I'll put it up in Showcase One and you can all download it and see for yourselves.

Re: A Shader for My Balls [Re: A.Russell] #28723
06/15/04 00:03
06/15/04 00:03

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Anonymous
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Hi, I was wondering, as a complete noob, how to do shaders (I know they're C-Script - I think) - but can they be done is A6.22 Commercial, even with reflectivity (like the metal)??

I'd really like to know -as it could add that little extra to my game - If anyone feels happy to send me (or post) the metal shader mentioned here, so I can experiment with it, I'd be most greatful.

Re: A Shader for My Balls [Re: ] #28724
06/15/04 03:35
06/15/04 03:35
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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Re: A Shader for My Balls [Re: ello] #28725
06/15/04 04:09
06/15/04 04:09

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Thanks for the link - I'll have an experiment tonight - see if I can get them to work.

I'm still left with a slight question though - both commercial and pro. support shaders - but is there a cap on commercial like with physics for example - or are they both identical?

Re: A Shader for My Balls [Re: ] #28726
06/15/04 05:01
06/15/04 05:01

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well - I downloaded that link. I run the exe and I see the model. I can change the model. I can rotate the model. But I don't see any shaders. I press CTRL+SHIFT+1......0 to change the shader -there's no change on my screen.

I guess this means my graphics card doesn't support shaders??? I have an NVidia GeForce 4 MMX 440, anyone else had the same prob or have this card and get the shaders to work?

Re: A Shader for My Balls [Re: ] #28727
06/15/04 15:29
06/15/04 15:29
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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goto www.earthcontrol.de/sammlung1/checkshaders.zip , run the prog and you will know it;)

Re: A Shader for My Balls [Re: ello] #28728
06/15/04 21:12
06/15/04 21:12

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thanks ello.

All I see is black text rotating, so I guess it doesn't support pixel shaders.

However, what do you mean by deforming meshes? I can see them rotating, and they seem to bend arround the horizontal axis slightly, but nothing really obvious.

Re: A Shader for My Balls [Re: ] #28729
06/16/04 03:25
06/16/04 03:25
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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nono, the first should explode and the others should dissapear and appera in some way, also they should all be colored, ergo... you need to get a new graphics card if you want to use shaders yourself or want to see up to date features in current games

Re: A Shader for My Balls [Re: ello] #28730
06/16/04 19:56
06/16/04 19:56

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thanks. As soon as I have some money I'm off to the shop to get myself a new graphics card.

I prefer NVidia cards to ATI, but does anyone have any suggestions as to graphics cards that are arround the £50 to £100 that support pixel and vertex shaders, allong with the mesh deforming??

Re: A Shader for My Balls [Re: ] #28731
06/17/04 01:02
06/17/04 01:02
Joined: Jun 2004
Posts: 610
AMan Offline
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Posts: 610
*tear - my card didnt show the text "exploding"

I guess that means I cant use any shaders. ARG!

EDIT: Would the my DirectX version I have effect the shaders?

Last edited by AMan; 06/17/04 10:38.
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