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using car template scripts-- car hits invisible wall #328445
06/13/10 11:09
06/13/10 11:09
Joined: Nov 2008
Posts: 215
V
vertex Offline OP
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vertex  Offline OP
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V

Joined: Nov 2008
Posts: 215
Using car template scripts in version 7.85, the car hits an invisible wall and stops on terrain created in MED. It happens in several areas without apparent reason. I have turned on wireframe and see no obstructions.

The world includes a skybox and terrain. The terrain has been scaled up.

I've played around with wheel scale and shape along with a multitude of other settings.

Re: using car template scripts-- car hits invisible wall [Re: vertex] #328544
06/13/10 20:22
06/13/10 20:22
Joined: Nov 2008
Posts: 196
the wrong place
Muhsin Offline
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Muhsin  Offline
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Joined: Nov 2008
Posts: 196
the wrong place
have you set the terrain's POLYGON flag?


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Re: using car template scripts-- car hits invisible wall [Re: Muhsin] #328573
06/14/10 01:08
06/14/10 01:08
Joined: Nov 2008
Posts: 215
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vertex Offline OP
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vertex  Offline OP
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Joined: Nov 2008
Posts: 215
Yes, I did. I tried all the collision settings available under properties.
The terrain is scaled up in WED, but I don't know.

It's using the default car settings currently. I thought maybe I had messed with those settings so much that something went crazy so I just took it back to default settings.

Re: using car template scripts-- car hits invisible wall [Re: vertex] #341048
09/09/10 22:35
09/09/10 22:35
Joined: May 2007
Posts: 43
Austin, TX
Afox Offline
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Afox  Offline
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Joined: May 2007
Posts: 43
Austin, TX
Did this ever get resolved? I have the same problem


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