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Re: Act! (In-engine cutscene player and editor)
[Re: HeelX]
#330207
06/26/10 10:14
06/26/10 10:14
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Joined: Jul 2008
Posts: 223 Pittsburgh
The_Clyde
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Really? It shouldn't freeze- it should just close... but I have been noticing some weird behaviors from file_dialog anyway. Taking a snapshot of the current view is already possible... (I suppose I could have explained the button guide better) You can easily take a "snapshot" of the current view as a camera keyframe with the existing functions- The 'move camera to view' button grabs the camera object and places it at the current location and orientation of your view. The 'lock camera to view' button does the same thing but toggles on and off. The "select camera object" makes the camera the currently selected object. Once the camera is selected and locked to the view you can make camera keyframes as easily as with any other object except that you're moving the camera with the view controls. Currently a camera object is not actually needed for playback, only for editing camera movements... and the camera object doesn't have to be anything in particular- it just has to have the WED name set to "CAMERA". I should be able to work out "native camera support" by next week or so though... --- Also a demo level with multiple prerecorded sequences might be a good idea- though since I'm going to be messing with the file format to add in things like camera.arc and particle effects and triggering functions... I'm gonna wait until *after* I mess with the file format to create a bunch of demo scenes Around the same time as doing that I'll probably make the documentation as well.
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Re: Act! (In-engine cutscene player and editor)
[Re: JazzDude]
#330808
06/29/10 23:11
06/29/10 23:11
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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your adventure games are great Rod, and cutscene player would really be a great addition.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Act! (In-engine cutscene player and editor)
[Re: Blink]
#331414
07/04/10 02:02
07/04/10 02:02
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Joined: Jul 2008
Posts: 223 Pittsburgh
The_Clyde
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Current todo list: Camera stuff -Spawn camera object in editor -Editing for camera.arc -WASD controls for view movement Tooltips XYZ editing arrows on selected object Lines to illustrate movement paths Keyframes that activate functions Show sound length in timeline (turning out to be really tricky) A6 player script
Feel free to make suggestions! =D
Last edited by The_Clyde; 07/05/10 23:27.
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Re: Act! (In-engine cutscene player and editor)
[Re: The_Clyde]
#331420
07/04/10 04:31
07/04/10 04:31
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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Posts: 2,157
Connecticut, USA
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i am excited, an A6 version is on the way?????!?!?!?! wow, my A6 will finally get another cool tool!
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Act! (In-engine cutscene player and editor)
[Re: The_Clyde]
#331444
07/04/10 09:11
07/04/10 09:11
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Posts: 3,751
Canada
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Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Act! (In-engine cutscene player and editor)
[Re: WretchedSid]
#334734
07/24/10 22:28
07/24/10 22:28
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Joined: Jul 2008
Posts: 223 Pittsburgh
The_Clyde
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Good news everyone! The CAMERA object has now been integrated into the editor, so that you don't have to add it manually in WED anymore. I've also added WASD (and Q and E) controls for moving the camera. Sounds are now represented on the timeline at their actual length, but for now this is done by actually playing the sound and timing it... so if you use a sound that is very long (not a great idea anyway) you'll have to wait for it to end. You can also move keyframes along the timeline by clicking and dragging with the left mouse button, and delete them by right-clicking. I'm also working on XYZ editing arrows similar to those found in MED, Blender, and most other popular modeling programs. These will allow you to drag on the arrows and restrict movement/rotation to the selected axis. Furthermore, I managed to dig up my copy of A6! (I had switched to A7 in that era before I had my own computer ) Once I finish the features that require changes to the file format and the player I can get to work on the A6 player.
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Re: Act! (In-engine cutscene player and editor)
[Re: The_Clyde]
#336005
08/01/10 02:07
08/01/10 02:07
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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Expert
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Posts: 2,157
Connecticut, USA
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awesome!!!! I cant wait to play with this. What a great tool!
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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