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using mystymood... #330257
06/26/10 13:42
06/26/10 13:42
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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i have ben playing around with it on my levels. it looks really cool, but i have a problem. my river has the river script on it, and when my character goes under the water, it looks and sounds like a river, but he can't swim. he just walks like normal. i then added a template water map entity in the same space as the river map entity, but it didnt work, he still didnt swim. when the template water entity is there by itself, he swims. any idea what the problem is?


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: using mystymood... [Re: Blink] #330259
06/26/10 13:47
06/26/10 13:47
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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Did you set the PASSABLE Flag for the river entity?


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Re: using mystymood... [Re: alibaba] #330261
06/26/10 13:48
06/26/10 13:48
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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no, i didnt, i will try that.

edit: tried it, that didnt work.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: using mystymood... [Re: Blink] #330592
06/28/10 16:30
06/28/10 16:30
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
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Queensland - Australia
That particular water template uses a water_level variable default is set at 0.
So you may have to adjust your template to something like the following,

If (player.x <= water_level){activate_swim code;}

Good luck


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Re: using mystymood... [Re: Nidhogg] #330619
06/28/10 19:32
06/28/10 19:32
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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thanks, where do i add that? i am not sure where to implement that piece of code.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: using mystymood... [Re: Blink] #330662
06/28/10 23:38
06/28/10 23:38
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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i was trying to bypass doing this by adding a water entity in the same space as the water template entity, but it disables the template water entities.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: using mystymood... [Re: Blink] #330676
06/29/10 07:37
06/29/10 07:37
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
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Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Originally Posted By: Blink
i was trying to bypass doing this by adding a water entity in the same space as the water template entity, but it disables the template water entities.


Not sure what you mean here, But I think the way to activate your swim code would be to try the following.

In the player movement action try something like this
if (my == ent_river){swim_code;}


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: using mystymood... [Re: Nidhogg] #330767
06/29/10 16:30
06/29/10 16:30
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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ok, that makes sense. i am using the templates, so i would just have to get whatever the name of the swim action is in the templates, and add it there. i will give it a shot. something has to work,lol.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: using mystymood... [Re: Blink] #330809
06/29/10 23:14
06/29/10 23:14
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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Connecticut, USA
it didnt work, Nidhogg. i added it to the player script, and nothing. i even tried adding it to the template animation wdl where the plBiped01_entity swims, but nothing.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: using mystymood... [Re: Blink] #330820
06/30/10 00:09
06/30/10 00:09
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline OP

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Blink  Offline OP

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Connecticut, USA
ok..i feel stupid. i finally got it to work. my solution was, i added the template water entity first, then duplicated that entity and gave it the mystymood river action, made it passable, and perfect, he swims, and the water is foggy and murky the way i wanted. wow, if anyone needs this, i can help you.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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