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passable and not passable block #331084
07/01/10 20:26
07/01/10 20:26
Joined: Jun 2010
Posts: 71
L
LawnmowerMan Offline OP
Junior Member
LawnmowerMan  Offline OP
Junior Member
L

Joined: Jun 2010
Posts: 71
I would like to create an invisible block in the game that would be unpassable only if var blocade_notpassable=1

I put some map entity in game with this example action

action invisible_blocade(){
my.invisible=on;
if (blocade_notpassable == 1){ my.passable=off;}
if (blocade_notpassable == 0){ my.passable=on;}
}

Why this not work, and how make this?

Re: passable and not passable block [Re: LawnmowerMan] #331090
07/01/10 20:43
07/01/10 20:43
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
Set all in a while(1) loop

Re: passable and not passable block [Re: Widi] #331116
07/01/10 23:11
07/01/10 23:11
Joined: Jun 2010
Posts: 71
L
LawnmowerMan Offline OP
Junior Member
LawnmowerMan  Offline OP
Junior Member
L

Joined: Jun 2010
Posts: 71
Thanks Widi, work now!


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