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Help me fix some problems in my model please. #331441
07/04/10 08:39
07/04/10 08:39
Joined: May 2010
Posts: 42
MN,USA
StJiongTeam Offline OP
Newbie
StJiongTeam  Offline OP
Newbie

Joined: May 2010
Posts: 42
MN,USA
This model was built by my firend with Maya, but it has some errors after importing to MED.
From the engine preview:

1. The alpha channel seems does not work with his hair, I use 32 bit-tga,here is the link for tga:
Download: http://www.mygame4.us/mayavideo/Item.tga
2. Look at the back of his shield, double face texture doesn't work. Do I need a shader or I can fix it in MED?

Forget the wrong normal map with his right leg, I know how to fix it, but please help me fix problem 1 & 2. Thanks.

Download: http://www.mygame4.us/mayavideo/man.zip

Last edited by StJiongTeam; 07/04/10 08:40.

3DGS Commercial A7/A8
Intel i7, 8GB DDR3, AMD 5870
Re: Help me fix some problems in my model please. [Re: StJiongTeam] #331448
07/04/10 09:48
07/04/10 09:48
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
User
Emre  Offline
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
1.)i have no idea.
2.)you can fix it in MED. Just select shiled, copy&paste it, and use "flip normals" button.

Re: Help me fix some problems in my model please. [Re: Emre] #331456
07/04/10 10:56
07/04/10 10:56
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
1. Its the issue of alpha sorting.
Means, everything might be alright with your hair, although you can't see it.
To show the hair within the engine you need to give the model a certain material to skip the sorting.
Or, save the hair and the other part as two different models, where only the texture of the hair gets an alpha channel.

Re: Help me fix some problems in my model please. [Re: Emre] #331490
07/04/10 17:25
07/04/10 17:25
Joined: May 2010
Posts: 42
MN,USA
StJiongTeam Offline OP
Newbie
StJiongTeam  Offline OP
Newbie

Joined: May 2010
Posts: 42
MN,USA
Thanks. It is a way to solve it as you said, but it will increase the number of faces, and we can make it with Maya. I think there was a way to show double faces in the engine, but I cannot find it.


3DGS Commercial A7/A8
Intel i7, 8GB DDR3, AMD 5870
Re: Help me fix some problems in my model please. [Re: StJiongTeam] #331494
07/04/10 17:44
07/04/10 17:44
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
You can use a shader to show both sides of a face:

technique t0
{
pass p0
{
CullMode = None;
}
}

Re: Help me fix some problems in my model please. [Re: Pappenheimer] #331496
07/04/10 17:50
07/04/10 17:50
Joined: May 2010
Posts: 42
MN,USA
StJiongTeam Offline OP
Newbie
StJiongTeam  Offline OP
Newbie

Joined: May 2010
Posts: 42
MN,USA
Could you tell me how to fix it, I still can not handle it.
I found a shader like this:
http://www.opserver.de/wiki/index.php/ImprovedOverlay
but can I just deal it with MED?


3DGS Commercial A7/A8
Intel i7, 8GB DDR3, AMD 5870
Re: Help me fix some problems in my model please. [Re: Widi] #331497
07/04/10 17:51
07/04/10 17:51
Joined: May 2010
Posts: 42
MN,USA
StJiongTeam Offline OP
Newbie
StJiongTeam  Offline OP
Newbie

Joined: May 2010
Posts: 42
MN,USA
Thank you, it seems that I can only deal it with shader. I will try it.


3DGS Commercial A7/A8
Intel i7, 8GB DDR3, AMD 5870

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