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Good Polycount #2699
04/23/01 04:08
04/23/01 04:08

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Anonymous OP
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What would a good polycount per person be if there was about 6-10 people on screen?

Re: Good Polycount #2700
04/23/01 05:40
04/23/01 05:40

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200 to 300 would be ok I would Imagine. Maybe one of the guys that have had 5 or 6 animated models on screen can shoot me down in flames


Re: Good Polycount #2701
04/23/01 05:44
04/23/01 05:44

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200-300 Polys is much to low detailed use 800 it's the standart for Human Game models

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Sarkasmus, meine Lebenseinstellung


Re: Good Polycount #2702
04/24/01 18:34
04/24/01 18:34

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If you had 6-10 animated mdls all at 800 or so polys would the framerate suffer considerably?

Re: Good Polycount #2703
04/24/01 20:36
04/24/01 20:36
Joined: Jul 2000
Posts: 375
NRW, Germany
T
TEC Offline
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TEC  Offline
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T

Joined: Jul 2000
Posts: 375
NRW, Germany
In Guerilla Tactix we have upto 20 animated and 20 static models at the same time viewable with about 20.000 polys at all and its still playable with 25 - 30 fps.

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...werde ich träumen???

Guerilla Tactix by the Gamedivision of Ruhr-IT



...werde ich träumen???
Re: Good Polycount #2704
04/24/01 21:39
04/24/01 21:39
Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
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James Snydstrup Offline
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James Snydstrup  Offline
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Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
I am developing a set of realistic human models. They all average between 700-800 polys. I don't see any problems with haveing up to 20 on the screen at once as long as you have a good video card.


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