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One Man Army / Alarmstufe Rot #332310
07/08/10 17:28
07/08/10 17:28
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Hey Guys,
tody i will post some pictures and a video of my actual GS project:
One Man Army
the project name was changed two weeks ago, because we had changed the story, so we had to change the title because it doesn't fit the gameplay and story
Currently we have no story elements implemented in the game, but i am looking forward to it. The gameplay is pretty good and the game will support many weapons.

Here is a video, that shows you some gameplay and weapons, which i already implemented:
[video:youtube]http://www.youtube.com/watch?v=-P0-Yhr_S-M[/video]
I think you noticed that the sound is not synchronized with the video. that's because i had to convert the video and an error occured during convertion.
The comments are in german, i hope you understand them!


Here are also some screenshots:












i know that the models are from Intense-X or Counter Strike
but our modeler is busy at the moment, so i use this models to test the game
but we will use our own models in the finished game

pleasy give tipps or hints what to do better!

PS:
it's all done with free editon!


Visit my site: www.masterq32.de
Re: One Man Army / Alarmstufe Rot [Re: MasterQ32] #332311
07/08/10 17:40
07/08/10 17:40
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
I took a look on the video, because I am from berlin and I am understanding the comments, for better understanding I am going to answer in english.

At first, I don't know why, but uploading a Gameplay video is one thing and thats good. BUT WHY ARE SO MANY PERSONS THINKING THE VIDEO HAS TO HAVE DARK/METAL/PUNK ROCK SOUND? I really just watched 30seconds with the sound. Not everyone likes that style of music, so please keep it out (although it is hard to listen to it when someone is screaming ALL THE TIME).

Now to the game: Have you used templates?
If yes) it looks pretty good. But I don't know what is special about that game? The Levels aren't pretty, lets be true. The sounds are okay and the models, as you said, not your own.

If you doesn't used templates than it is even better, because its hard to program a ego shooter. Also nice that u have climbing in there, a little bit more than all those standard egoshooter from 3dgs.


My advice is: Make your levels nicer. U just have squares and walls, fill in models, USE THE LIGHT, create some sort of atmosphere.

Keep on your work laugh


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: One Man Army / Alarmstufe Rot [Re: Liamissimo] #332312
07/08/10 17:57
07/08/10 17:57
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
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MasterQ32  Offline OP
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
thanks, i think metal is a good music, it's at moment the ingame music, but any user can change the files and use his own music.
I have programmed it all myself, from walking to shoot!
Also, i need a level designer for this project, i think you told the reason why.
Also the weapons will be better, because a friend of mine is a weapon freak and he wants to give me much information about weapons and so.
I also think, the game will have much capacity to improve. currently i am working on my enemy ai, so there will be a better ai than that ai from the templates.
i think, i need to implement a simple pathfindig, because the enemys have to know, where you are gone, if the want to follow you.

i will post more information, if i have the next version!


Visit my site: www.masterq32.de
Re: One Man Army / Alarmstufe Rot [Re: MasterQ32] #332313
07/08/10 17:59
07/08/10 17:59
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
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Liamissimo  Offline
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L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
For Pathfinding I can (empfehlen) you Intense X from Larry Laffer. it is awesome for things like that!


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: One Man Army / Alarmstufe Rot [Re: Liamissimo] #332315
07/08/10 18:36
07/08/10 18:36
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
i know this solution, but how can i implement this in my own enemys code?
i need pathfinding only when the ai searches for the player after it lost him

can anyone help me?


Visit my site: www.masterq32.de
Re: One Man Army / Alarmstufe Rot [Re: MasterQ32] #332372
07/09/10 10:01
07/09/10 10:01
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
This is a too big task to ask. its not like just implementig an effect or shader.

You should look into a tutorial or the example of that pathfindig code.
Once you know how it works, you can try to merge it with your project.

Re: One Man Army / Alarmstufe Rot [Re: Damocles_] #332383
07/09/10 12:25
07/09/10 12:25
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
thanks, i will try it!


Visit my site: www.masterq32.de
Re: One Man Army / Alarmstufe Rot [Re: MasterQ32] #332394
07/09/10 13:18
07/09/10 13:18
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline
Senior Member
Razoron  Offline
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
Originally Posted By: Richi007

i know that the models are from Intense-X or Counter Strike

Und die Sounds zufällig auch? So ne M4 mit Schalldämpfer ist gut und wenn man Ammo aufhebt hört sich das an als wenn man ne HE/Flash/Smoke aufhebt.

Ansonsten muss das noch wenig ausreifen. Ich bin gespannt wie es aussieht, wenn euer Modeler wieder da ist. laugh

Last edited by Razoron; 07/09/10 13:19.
Re: One Man Army / Alarmstufe Rot [Re: Razoron] #332433
07/09/10 16:32
07/09/10 16:32
Joined: May 2009
Posts: 5,365
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,365
Caucasus
Richi007 I can give you Perfect AI example, when simple bot follows player on the level. I've made it based on the AUM's 64 Perfect AI. If you need, PM me just wink


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