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[free]tiger model (410 frame bone animation) #332621
07/11/10 09:27
07/11/10 09:27
Joined: Jul 2010
Posts: 7
D
Doraemon Offline OP
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Doraemon  Offline OP
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Posts: 7
hi everyone.mt english is bad,i wish you can understand my topic
it's a tiger model with bone.
it has 1018 vertices and 1028 faces and skin.



Please download part01-part11

Attached Files
tiger.part01.rar (107 downloads)
tiger.part02.rar (86 downloads)
tiger.part03.rar (84 downloads)
tiger.part04.rar (70 downloads)
tiger.part05.rar (70 downloads)
Last edited by Doraemon; 07/11/10 09:33.
Re: [free]tiger model (410 frame bone animation) [Re: Doraemon] #332622
07/11/10 09:31
07/11/10 09:31
Joined: Jul 2010
Posts: 7
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Doraemon Offline OP
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Doraemon  Offline OP
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Joined: Jul 2010
Posts: 7
tiger

Attached Files
tiger.part06.rar (75 downloads)
tiger.part07.rar (69 downloads)
tiger.part08.rar (80 downloads)
tiger.part09.rar (70 downloads)
tiger.part10.rar (74 downloads)
Re: [free]tiger model (410 frame bone animation) [Re: Doraemon] #332623
07/11/10 09:32
07/11/10 09:32
Joined: Jul 2010
Posts: 7
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Doraemon Offline OP
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Doraemon  Offline OP
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tiger

Attached Files
tiger.part11.rar (70 downloads)
Re: [free]tiger model (410 frame bone animation) [Re: Doraemon] #332707
07/11/10 18:01
07/11/10 18:01
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Posts: 2,332
Germany, BaWü
why does it have different parts? is this model split up?
Would you be so kind to let us know how to put it together if this is the case, cause its not looking that bad.

regards

Aztec


Visit:
schwenkschuster-design.de
Re: [free]tiger model (410 frame bone animation) [Re: aztec] #332780
07/12/10 05:24
07/12/10 05:24
Joined: Jul 2010
Posts: 7
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Doraemon Offline OP
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it is big. big file isn's allow in the forums. so i use Sub-volume compression.

Re: [free]tiger model (410 frame bone animation) [Re: Doraemon] #332829
07/12/10 12:16
07/12/10 12:16
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I hope you don't mind, I've uploaded the file to filefront.com, the model and its animations are quite good:

Download Tiger from filefront

Last edited by Superku; 07/12/10 12:21.

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Re: [free]tiger model (410 frame bone animation) [Re: Superku] #332860
07/12/10 14:34
07/12/10 14:34
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Posts: 1,922
Schweiz
@Superku: thanks for the new upload, now i download it too.
@Doraemon: Good work, thanks.

Re: [free]tiger model (410 frame bone animation) [Re: Widi] #332867
07/12/10 15:17
07/12/10 15:17
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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nice model indeed but the position change during the jump-attack animation should be done by the movement script and not the ani itself wink

Re: [free]tiger model (410 frame bone animation) [Re: Hummel] #332907
07/12/10 19:54
07/12/10 19:54
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Connecticut, USA
nice model, good job animating it! @superku: thanks for the download.


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Re: [free]tiger model (410 frame bone animation) [Re: Hummel] #333210
07/14/10 19:44
07/14/10 19:44
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Originally Posted By: Hummel
nice model indeed but the position change during the jump-attack animation should be done by the movement script and not the ani itself wink

Actually it is quite common to let the model change position via animations. For example in gothic they did the very same thing. I think this comes in handy if you are using motion capture data which wouldnt look too awesome with scripted movement.
By the way i am currently implementing such a system so i can use normal collision detection + mocap data for my projects. (Maybe i'll release that to the public so anyone can use it....)

Anyway i am not quite sure if he made this model himself because i am pretty sure he imported it from somewhere because the axes are flipped and the animation has this position change stuff with bones animation. So it might be smart to check on the copyrights before using it in any project.


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