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Proper use of Comment Tags? #333817
07/19/10 09:56
07/19/10 09:56
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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I've been working on creating my own camera system lately.
To set this up in WED i was relying on comment tags to help me make the skills and flags clear to the user.
Back in .wdl time this worked fine for me, but now working with .c files this seems to go wrong...

I have a file called actions.c in which i write all actions and comment tags for WED use.
example:
Code:
//SKILL1: CAM_SMOOTH_SPEED 1.1
//FLAG8: DO_NOT_USE 0
action ACT_Trigger_smooth() {
	// create the trigger
	SmoothCamTrigger(init_camTrigger());
	
	// anything else...
}



Now the thing is, it seems skill1 is working (though it does not do upper/lowercase characters as how i write them), but flag8 is not affected at all (nor does any other flag if i try).

Am i doing something wrong in the setup, or is this a bug?
Also, cant we still not edit string1/2 names either using this?

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Proper use of Comment Tags? [Re: Helghast] #333868
07/19/10 16:32
07/19/10 16:32
Joined: Jul 2008
Posts: 1,178
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MrGuest Offline
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it's a bug with flags atm, though if you use the behaviour panel, you'll see them displayed
string 1 and 2 can be edited though it says they're read only

Re: Proper use of Comment Tags? [Re: MrGuest] #333874
07/19/10 17:04
07/19/10 17:04
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Originally Posted By: MrGuest
it's a bug with flags atm, though if you use the behaviour panel, you'll see them displayed
string 1 and 2 can be edited though it says they're read only


That's the thing, I dont see them being changed in the behaviour panel. Also, I can change the string 1 and 2 value using comment tags you're saying? how?

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Proper use of Comment Tags? [Re: Helghast] #333878
07/19/10 17:57
07/19/10 17:57
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MrGuest Offline
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Originally Posted By: Helghast
Also, cant we still not edit string1/2 names either using this?
They are editable, but not on the behaviour panel, misunderstood your question.

Currently the bug is on the behaviour tab in the bottom left of WED, if you right click the entity and choose Behaviour, it will show the comment tags specified.

Re: Proper use of Comment Tags? [Re: MrGuest] #333879
07/19/10 18:37
07/19/10 18:37
Joined: Jan 2004
Posts: 3,023
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Helghast Offline OP
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Helghast  Offline OP
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Originally Posted By: MrGuest
Originally Posted By: Helghast
Also, cant we still not edit string1/2 names either using this?
They are editable, but not on the behaviour panel, misunderstood your question.

Currently the bug is on the behaviour tab in the bottom left of WED, if you right click the entity and choose Behaviour, it will show the comment tags specified.


You're right, I hadnt even noticed the behaviour tab properly working before...
Thanks for letting me know it's a bug though... It was literally making me go insane, hahaha tongue

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/

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