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open mesh after import o.O?! #334064
07/20/10 23:51
07/20/10 23:51
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Hi there..

i´m creating a new model in Wings3D

But after importing it into MED (as FBX or 3DS), some parts of the meshs seems to be open (they are shown violet..like backfaces)..

But in Wings3D or 3dsmax, they´re all closed...

Any idea what could be wrong?


Edit:
tried the engine preview.. everything is fine here.. just the ditor shows the backfaces.. looks like a bug...

Last edited by Espér; 07/21/10 00:08.

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Re: open mesh after import o.O?! [Re: Espér] #334071
07/21/10 03:54
07/21/10 03:54
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Joined: Jan 2006
Posts: 2,157
Connecticut, USA
did you try clicking on the triangles and flipping the normals?


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: open mesh after import o.O?! [Re: Blink] #334088
07/21/10 07:17
07/21/10 07:17
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Yes
That's Not the Problem.
The problem is: Why are they open showed, but ingame everything is right?


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: open mesh after import o.O?! [Re: Espér] #334090
07/21/10 07:42
07/21/10 07:42
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
I think it are double faces, and med tries to show them both


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