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Rippling water #334105
07/21/10 09:48
07/21/10 09:48
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline OP
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Liamissimo  Offline OP
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Joined: Jul 2009
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Berlin, Germany
Everytime when I am adding the material mtl_envWater to a model it just reflects a wrong skycube. I have set another skycube, why is it reflecting the skycube from shadertest? The other thing is how can I create those water ripples? I can set thsi in the shadertest but I dont see exactly what I am setting, with skill1 - skill4 nothing changes.


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Rippling water [Re: Liamissimo] #334109
07/21/10 10:11
07/21/10 10:11
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Is there a Normalmap of the watersurface included in the Script? Maybe create a inverted Version of this Normalmap, i think this should be help...

Do you have searched in this script for an Sky Definition? Maybe the Sky Texture is defined there...

cYa Sebastian


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Re: Rippling water [Re: rvL_eXile] #334111
07/21/10 10:33
07/21/10 10:33
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Liamissimo Offline OP
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Liamissimo  Offline OP
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Joined: Jul 2009
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Berlin, Germany
Ok, I replaced the sky in the Gstudio7 folder with my own, that helped. Yes, it was the normalmap, now it works fine laugh


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Rippling water [Re: Liamissimo] #334114
07/21/10 10:48
07/21/10 10:48
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Liamissimo Offline OP
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Liamissimo  Offline OP
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Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Just the scale of the waves is weird. I am setting skill44 in the script to 1, I tested it in shadertest.c and it looked good. But if I set it like this or in WED the shader just is flat, no single ripple. I set it to 50,50,50,1 (skill1 - 4) like in WED and in script with skill41 - skill44 but nothing... I hope that I can find it out myself


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Rippling water [Re: Liamissimo] #334115
07/21/10 10:52
07/21/10 10:52
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Queensland - Australia
After you change any skills or flags in wed I think you need to recompile before you run the level again otherwise the previous build gets loaded.

At least that's how I think it works. I always rebuild after changin skills etc and never have a problem.

Hopefully that's your problem.


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Re: Rippling water [Re: Nidhogg] #334117
07/21/10 10:56
07/21/10 10:56
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Liamissimo Offline OP
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Liamissimo  Offline OP
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Joined: Jul 2009
Posts: 1,198
Berlin, Germany
I am doing it also every time just to get sure wink


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Rippling water [Re: Liamissimo] #334119
07/21/10 11:06
07/21/10 11:06
Joined: Aug 2008
Posts: 482
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bart_the_13th Offline
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bart_the_13th  Offline
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Joined: Aug 2008
Posts: 482
try the other way, instead of setting it to 50, try 1/50


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