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2 registered members (steyr, alibaba),
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Rippling water
#334105
07/21/10 09:48
07/21/10 09:48
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
OP
Serious User
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OP
Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Everytime when I am adding the material mtl_envWater to a model it just reflects a wrong skycube. I have set another skycube, why is it reflecting the skycube from shadertest? The other thing is how can I create those water ripples? I can set thsi in the shadertest but I dont see exactly what I am setting, with skill1 - skill4 nothing changes.
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: Rippling water
[Re: Liamissimo]
#334109
07/21/10 10:11
07/21/10 10:11
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Is there a Normalmap of the watersurface included in the Script? Maybe create a inverted Version of this Normalmap, i think this should be help...
Do you have searched in this script for an Sky Definition? Maybe the Sky Texture is defined there...
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Rippling water
[Re: rvL_eXile]
#334111
07/21/10 10:33
07/21/10 10:33
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
OP
Serious User
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OP
Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Ok, I replaced the sky in the Gstudio7 folder with my own, that helped. Yes, it was the normalmap, now it works fine 
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: Rippling water
[Re: Liamissimo]
#334114
07/21/10 10:48
07/21/10 10:48
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
OP
Serious User
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OP
Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Just the scale of the waves is weird. I am setting skill44 in the script to 1, I tested it in shadertest.c and it looked good. But if I set it like this or in WED the shader just is flat, no single ripple. I set it to 50,50,50,1 (skill1 - 4) like in WED and in script with skill41 - skill44 but nothing... I hope that I can find it out myself
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: Rippling water
[Re: Liamissimo]
#334115
07/21/10 10:52
07/21/10 10:52
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Joined: Dec 2006
Posts: 1,086 Queensland - Australia
Nidhogg
Serious User
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Serious User
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
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After you change any skills or flags in wed I think you need to recompile before you run the level again otherwise the previous build gets loaded.
At least that's how I think it works. I always rebuild after changin skills etc and never have a problem.
Hopefully that's your problem.
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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