HI,
I have a particle that uses c_scan during its movement.
If a normal Entity uses c_scan, EVENT_SCAN has a valid you pointer for the other entity.
Ofcaus ethat wont work with a particle(or?)
i have this construcion:
Entity->spawns particle->particle hits another entity
inside the particle function, a you pointer is valid for the first frame. so i tried to save that you pointer as a handle in skill_b, and set a me pointer from this handle before i execute c_scan which looks like this(pseudocode):
function pfunction_a(PARTICLE* p)
{
my = ptr_for_handle(p.skill_a);
c_scan(...)
}
function pfunction_main(PARTICLE* p)
{
p.skill_b = handle(you);
.
.
.
.
p.event = pfunction_a;
}
Didnt help.
Someone any ideas for this?
Greets
Rackscha