after creating a simple bsp level (textured large block) I wanted to publish it as first.exe
Publish (compile EXE) dialog tells "can't publish" and offers a "new script" button.
default template file is "Flythrough" This will create the folder first.cd containing all required files and first.exe starting first.exe results in Error E355 "Startup failure" and "Compiling First.WDL... Can't open First.wdl in the splash window.
A published A8 acknex.dll now works with all executables generated with the same development system. This way, a single DLL can be used for many EXEs (A7 and before required a separate DLL for any EXE). This also overcomes the problems with some commercial wrapper systems. (Please note that beta versions can't be published).
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
I'm not sure that I understand your problem. On a PC you can only run executable files, not levels. The publish process is for generating an EXE from your script. If you have no script, what do you want to publish?
The first steps with Gamestudio are described in the tutorial, and all basic questions are answered there.
1. I forgot to add a script. 2. publish suggested to add a script "Flythrough" 3. the created exe in my first.cd folder tries to run the game using a script first.wdl which does not exist because publish created a script called first.c
This only happens if you try to publish a level without adding a script before and select the "new script" option in the publish dialog.
It is no big deal - but if you add a "new script" button... it should work.