Hi JCL, I am writing a template script for a local science center in hopes that they will upgrade an old copy of A6 to the latest A7/A8 due to several bugs within the script and engine. They have based their summer camp on a modified version of the A5 templates which are syntax incompatible or obsolete with the latest versions of Gamestudio. Recently, they have been searching for alternatives while still considering to upgrade their copy of Gamestudio in which I have recommended the A7/A8 upgrade. Unfortunately, their old scripts will no longer work in which I have offered to rewrite the scripts into Lite-C syntax. While working on the template, I have encountered several problems with using water and the animated textures found in the standard.wad and hires.wad where I could find no solution to both in the manual and the forums.
Since creating water seems to be shifting over to using terrain with shaders, will it still be possible to use blocks/map entities to create areas of water in future editions of Gamestudio?
In the current release v7.86, map entities are required to be compiled with the "Create Meshes" flag otherwise causing a "Crash in SYS" as discussed in
this forum topic. Can you confirm whether this will be fixed?
Finally, using the animated textures in the standard.wad and hires.wad do not display their turbulence. You explained in
this forum topic that the turbulence material could be set; however, even with the material applied to a block or map entity, the turbulence appears to only shift the texture from side to side. The material does not display the turbulence as it appears in the texture preview. Could you verify if this is a bug or suggest a work around?
If the turbulence material is required to display the turbulence textures, would that mean that free users of Gamestudio would not be able to support it?
Thank you for your time,
Dveyee