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Re: Explain this to me [Re: FlorianP] #336784
08/06/10 08:58
08/06/10 08:58
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline
User
Turrican  Offline
User

Joined: Apr 2002
Posts: 680
Germany
That's the editor for Duke Nukem 3D, which was state of the art at that time. I remember prototyping the levels for my A3 project in Build before finally implementing them into my game. That has been much more efficient, because you could actually see what you were editing without having to guess the correct floor and ceiling heights and textures (because those had to be scripted for each single region before they could be assigned in WED -.-).
--
On topic again: Conitec, you should really get your website reworked by some professional agency. And while you're at it, let them also redo the engine logo. I mean, it's really old and... not *that* beautiful.

Just look at your competitor's websites! You could increase your number of customers just by having a more professional internet presence. laugh

I'd even consider buying A8, but as of now, I'm not overly convinced of the product.

Re: Explain this to me [Re: Turrican] #336792
08/06/10 11:15
08/06/10 11:15
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
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Joined: May 2002
Posts: 7,441
the build editor was awesome and way ahead of its time. laugh

it was embedded in the engine, truly wysiwyg and you couldn't simply place stuff (like in unity) but really work on the level geometry.

i think the only thing that is comparable nowadays is the blender game engine but unfortunately it has weaknesses in other areas.

Re: Explain this to me [Re: ventilator] #336876
08/06/10 18:25
08/06/10 18:25
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Building level for raycaster engines rocked a lot laugh
I still have my problems working in 3D. Duke3D, Doom and all the like was like dawing a dungeon in 2D and then adding different floor and ceiling heights. It was so much fun. Unfortunately not with WED, which looked like DEU minus most features.
DEU pretty much sucked, I always used Dmapedit for building Doom maps. It had no 3D preview/edit mode, but the 2D part was awesome back in 1994...

Re: Explain this to me [Re: FBL] #337537
08/11/10 15:19
08/11/10 15:19
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
ITT: Oldfags talking about the good old time.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
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