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mtl_specBump with mipmap please #337834
08/13/10 20:38
08/13/10 20:38
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
Expert
alibaba  Offline OP
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Hello, is it possible to get the normalmap shader with mipmap support? because it looks so ugly from far away(actually not that far away only a small distance).


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A8.47.1
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Re: mtl_specBump with mipmap please [Re: alibaba] #337838
08/13/10 20:58
08/13/10 20:58
Joined: Jan 2004
Posts: 513
M
mpde Offline
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mpde  Offline
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M

Joined: Jan 2004
Posts: 513
du brauchtst bloss in der "specBump.fx" folgendes ändern:

sampler sBaseTex = sampler_state { Texture = <entSkin1>; MipFilter = Linear;};
sampler sSkin2 = sampler_state { Texture = <entSkin2>; MipFilter = None;};<<<-NONE zu Linear
sampler sSkin3 = sampler_state { Texture = <entSkin3>; MipFilter = None;};

you need only the "specBump.fx" change the following:

sampler sBaseTex = sampler_state { Texture = <entSkin1>; MipFilter = Linear;};
sampler sSkin2 = sampler_state { Texture = <entSkin2>; MipFilter = None;};<<<-NONE to Linear
sampler sSkin3 = sampler_state { Texture = <entSkin3>; MipFilter = None;};

mpde

Re: mtl_specBump with mipmap please [Re: mpde] #337843
08/13/10 21:33
08/13/10 21:33
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Joined: May 2008
Posts: 2,113
NRW/Germany
Wenn das jetzt klappt ne dann küss ich dir die Füße über Internet grin


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Re: mtl_specBump with mipmap please [Re: alibaba] #337859
08/13/10 22:30
08/13/10 22:30
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Posts: 2,113
NRW/Germany
Hmm... Nee bekomme irgendwelche artefakte.




Last edited by alibaba; 08/13/10 22:32.

Professional Edition
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Re: mtl_specBump with mipmap please [Re: alibaba] #339251
08/25/10 15:27
08/25/10 15:27
Joined: Jan 2004
Posts: 513
M
mpde Offline
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mpde  Offline
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M

Joined: Jan 2004
Posts: 513
auf den bildern sieht es so aus als wenn du keine modelle nutzt sondern levelblocks

dann muss das so:

sampler sBaseTex = sampler_state { Texture = <entSkin1>; MipFilter = Linear; };
sampler sSkin2 = sampler_state { Texture = <entSkin2>; MipFilter = NONE };
sampler sSkin3 = sampler_state { Texture = <entSkin3>; MipFilter = /*NONE*/Linear; }; <<<-NONE zu Linear

Re: mtl_specBump with mipmap please [Re: mpde] #340632
09/06/10 09:12
09/06/10 09:12
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

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jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
Ok, we'll modify the shaders for mipmaps.


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