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The throwing game playtest
#338089
08/15/10 17:03
08/15/10 17:03
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Joined: Jun 2006
Posts: 379 Flevoland, 5 meters under wate...
Roel
OP
Senior Member
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OP
Senior Member
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
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Since a few months I have been building this game. it is a game that some resemblances with shooters, but it plays different. instead of simply shooting at other players, you can throw them(and yourself) Here is a little demo to show it all, because I wanted to test if people like the concept. if nobody likes the concept, there is not much reason to develop the game any further. the demo: the throwing game demo here are some screenshots, although they don't show any beautiful graphics or any action(remember it is an early prototype). I would like to know what you think of it, and have fun with the demo
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Re: The throwing game playtest
[Re: Roel]
#338115
08/15/10 21:11
08/15/10 21:11
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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The idea is nice, but the controls are somehow very difficult. I just ran around and were bounced from A to B with no plan whats going on. I collectid some white spots, I think that are the target But also when the controls are hard, the idea is very nice.
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: The throwing game playtest
[Re: Ditje]
#338521
08/18/10 20:00
08/18/10 20:00
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Joined: Jun 2006
Posts: 379 Flevoland, 5 meters under wate...
Roel
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Senior Member
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Senior Member
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
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thank you for your comment Ditje to push the enemies: reload at a white pillar thing(has no name yet) to reload ammo now you can click and drag enemies, and throw them this way the game is built around this, and throwing the player himself maybe I should have built a playtest with one opponent, so the game would be easier to start with.
Last edited by Roel; 08/18/10 20:01.
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Re: The throwing game playtest
[Re: 3run]
#338569
08/19/10 09:27
08/19/10 09:27
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Joined: Jul 2010
Posts: 127 Germany, Herford
Ditje
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Member
Joined: Jul 2010
Posts: 127
Germany, Herford
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I tried it again - and yeah I got one enmy thrown. But enemies are still much to fast for me. I walked around a corner and an enemy was direct in front of me. I had no time to react and got thrown to the sea. May be I am just to old for fast reactions For the first levels it would be better to give enemies a little delay. Or make a tutorial level, where enemies don`t throw player. But it`s really funny and I guess Multiplayer would be much more funny. Great idea: A mix of 3D-Jump`n´Run and Ludo (US - Sorry, German - Mensch ärgere dich nicht) Keep on developing Cheers Ditje
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Re: The throwing game playtest
[Re: Ditje]
#338696
08/20/10 17:03
08/20/10 17:03
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Joined: Jun 2006
Posts: 379 Flevoland, 5 meters under wate...
Roel
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Senior Member
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OP
Senior Member
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
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Here is a new release of the game playtest(0.16) First: thanks for your comments! some were pretty helpful I have corrected some things that you pointed out, and now you can change the number of bots, and the difficulty I hope that the game is more playable now here is the link: The throwing game 0.16
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