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The throwing game playtest #338089
08/15/10 17:03
08/15/10 17:03
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline OP
Senior Member
Roel  Offline OP
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Since a few months I have been building this game.
it is a game that some resemblances with shooters, but it plays different.
instead of simply shooting at other players, you can throw them(and yourself)
Here is a little demo to show it all, because I wanted to test if people like the concept.
if nobody likes the concept, there is not much reason to develop the game any further.
the demo:
the throwing game demo

here are some screenshots, although they don't show any beautiful
graphics or any action(remember it is an early prototype).




I would like to know what you think of it,

and have fun with the demo


Check out the throwing game here: The throwing game
Re: The throwing game playtest [Re: Roel] #338115
08/15/10 21:11
08/15/10 21:11
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
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L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
The idea is nice, but the controls are somehow very difficult. I just ran around and were bounced from A to B with no plan whats going on. I collectid some white spots, I think that are the target grin

But also when the controls are hard, the idea is very nice.


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: The throwing game playtest [Re: Liamissimo] #338128
08/15/10 23:56
08/15/10 23:56
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Joined: Jan 2007
Posts: 1,619
Germany
controls are hard and somewhat weird, it's not working very well to drag and keep the direction... but it might be fun to play when done right

Re: The throwing game playtest [Re: Scorpion] #338495
08/18/10 15:24
08/18/10 15:24
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline OP
Senior Member
Roel  Offline OP
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Thanks for the comments, what would you suggest?
I already have some ideas to make the game easier to control,
but I like hearing new ideas.


Check out the throwing game here: The throwing game
Re: The throwing game playtest [Re: Roel] #338507
08/18/10 18:16
08/18/10 18:16
Joined: Jul 2010
Posts: 127
Germany, Herford
Ditje Offline
Member
Ditje  Offline
Member

Joined: Jul 2010
Posts: 127
Germany, Herford
I just checked it out, too. Very nice, and I had the same problem. Enemies are pushing me anywhere. Do you get the enemies pushed? Maybe some tactical advices will already help.

Ditje

Re: The throwing game playtest [Re: Ditje] #338521
08/18/10 20:00
08/18/10 20:00
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline OP
Senior Member
Roel  Offline OP
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
thank you for your comment Ditje
to push the enemies:
reload at a white pillar thing(has no name yet)
to reload ammo
now you can click and drag enemies, and throw them this way
the game is built around this, and throwing the player himself
maybe I should have built a playtest with one opponent, so the game would be easier to start with.

Last edited by Roel; 08/18/10 20:01.

Check out the throwing game here: The throwing game
Re: The throwing game playtest [Re: Roel] #338559
08/19/10 07:06
08/19/10 07:06
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Its really hard to push player itself. Not only to collect.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: The throwing game playtest [Re: 3run] #338569
08/19/10 09:27
08/19/10 09:27
Joined: Jul 2010
Posts: 127
Germany, Herford
Ditje Offline
Member
Ditje  Offline
Member

Joined: Jul 2010
Posts: 127
Germany, Herford
I tried it again - and yeah I got one enmy thrown. But enemies are still much to fast for me. I walked around a corner and an enemy was direct in front of me. I had no time to react and got thrown to the sea. May be I am just to old for fast reactions grin

For the first levels it would be better to give enemies a little delay. Or make a tutorial level, where enemies don`t throw player.

But it`s really funny and I guess Multiplayer would be much more funny. Great idea: A mix of 3D-Jump`n´Run and Ludo (US - Sorry, German - Mensch ärgere dich nicht) Keep on developing laugh

Cheers

Ditje

Re: The throwing game playtest [Re: Ditje] #338696
08/20/10 17:03
08/20/10 17:03
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline OP
Senior Member
Roel  Offline OP
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Here is a new release of the game playtest(0.16)
First: thanks for your comments! some were pretty helpful
I have corrected some things that you pointed out,
and now you can change the number of bots, and the difficulty
I hope that the game is more playable now

here is the link:

The throwing game 0.16


Check out the throwing game here: The throwing game
Re: The throwing game playtest [Re: Roel] #338702
08/20/10 18:20
08/20/10 18:20
Joined: May 2010
Posts: 117
Germany , Dortmund
B
Bone Offline
Member
Bone  Offline
Member
B

Joined: May 2010
Posts: 117
Germany , Dortmund
Found a bug.

I started the standard map with the default settings.

After some minutes one of the enemies is jumping "out of the map" and the second one jump in the deep to0, move to the start point and jump again and that in an endless loop.





The movement is strange but it´s a good idea wink

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