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shader/effect for crystal surfaces? #338165
08/16/10 11:00
08/16/10 11:00
Joined: Oct 2007
Posts: 306
Austria
A
Alan Offline OP
Senior Member
Alan  Offline OP
Senior Member
A

Joined: Oct 2007
Posts: 306
Austria
Hi,

in my game I have some crystal surfaces and objects which I would want to look good because they appear rather often. Using a normal shader, the shadows and lightning upon the object surface is smooth-shaded, which is okay for most objects, but especially for crystals you WANT this "boxy" look from flat shading. Also, crystals are more reflective than other objects (mirror effect is not needed). Is there a special shader for such surfaces or do I just have to find the proper material settings?

Greets,


Alan

Re: shader/effect for crystal surfaces? [Re: Alan] #338166
08/16/10 11:02
08/16/10 11:02
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
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Liamissimo  Offline
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L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
http://www.coniserver.net/wiki/index.php/Shaders

take the crystal shader, should work for you laugh


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: shader/effect for crystal surfaces? [Re: Liamissimo] #338201
08/16/10 16:04
08/16/10 16:04
Joined: Oct 2007
Posts: 306
Austria
A
Alan Offline OP
Senior Member
Alan  Offline OP
Senior Member
A

Joined: Oct 2007
Posts: 306
Austria
Someone actually scripted a shader especially for this? Amazing!

Thanks!


Alan


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