Hi,
in my game I have some crystal surfaces and objects which I would want to look good because they appear rather often. Using a normal shader, the shadows and lightning upon the object surface is smooth-shaded, which is okay for most objects, but especially for crystals you WANT this "boxy" look from flat shading. Also, crystals are more reflective than other objects (mirror effect is not needed). Is there a special shader for such surfaces or do I just have to find the proper material settings?
Greets,
Alan