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External Texture loading for wmb #338645
08/19/10 23:26
08/19/10 23:26
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
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Damocles_  Offline OP
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Joined: Feb 2009
Posts: 2,154
Right now, every compiled wmb Level includes
all used textures right into the file, - creating
huge level files.

It would be much better to optinally reference the
textures to an external WAD (or Folder) and loading
them out of the WAD at level load, instead of packing it
into the levelfile.

In a (normal) scenario where a game uses many wmb files
based on the same WADs, the published game assets get much bigger than needed.

Also loading textures externally makes it possible to
alter textures for all levels, without the need to
recompile each level.

Re: External Texture loading for wmb [Re: Damocles_] #338681
08/20/10 13:54
08/20/10 13:54
Joined: Apr 2008
Posts: 650
Sajeth Offline
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Sajeth  Offline
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Joined: Apr 2008
Posts: 650
This would be indeed very handy and would improve the level design process a lot!


Teleschrott-Fan.
Re: External Texture loading for wmb [Re: Sajeth] #338705
08/20/10 18:56
08/20/10 18:56
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Posts: 2,247
Baden Württemberg, Germany
2nd agree...


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: External Texture loading for wmb [Re: Espér] #338711
08/20/10 19:39
08/20/10 19:39
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
I agree with it too.
however, if you store your textures in a wad or a folder, anyone can access your textures.
maybe there is a way to encrypt textures?


Check out the throwing game here: The throwing game
Re: External Texture loading for wmb [Re: Roel] #338716
08/20/10 20:49
08/20/10 20:49
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
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Damocles_  Offline OP
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Posts: 2,154
It should be optional to include it into the wmb or load it externally.
Just like with mdl.

Re: External Texture loading for wmb [Re: Damocles_] #338723
08/20/10 23:24
08/20/10 23:24
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Joined: Nov 2007
Posts: 1,143
United Kingdom
I agree that all .wmb files used in the game should reference a single .wad that contains all the textures needed.

If the argument against this is "WADs can be opened with WED and the textures extracted", it fails as anyone with a decent programming skill can read the textures straight out of a .wmb just by calculating the offsets.

Re: External Texture loading for wmb [Re: DJBMASTER] #341057
09/10/10 07:47
09/10/10 07:47
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
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Damocles_  Offline OP
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