SOUND* hit1 = "sfx1.wav";
function Plop()
{
ent_playsound(my,hit1,1500);
wait(-1);
my.ambient = 100; // Event Test
}
action plane1()
{
player = me;
my._health = 100;
my._aero = engine / 55; //2.1; //
my.ambient = 0; // test event
set(my,SHADOW);
pXent_settype(my,PH_RIGID,PH_CONVEX); //CONVEX PH_BOX
pXent_setmass( my, 80);
pXent_setmassoffset(my,vector(10,0,-10),NULL);
pXent_setdamping (my, 95,220 ); //20,30
pXent_setfriction(my,76); // 10
pXent_setelasticity(my,93);
//HIT EVENT
//wait(1); // PH_CHAR NEEDs IT!
pXent_setcollisionflag(my,NULL,NX_NOTIFY_ON_START_TOUCH);
my.event = Plop; // That DOES NOT WORK!!!!!!!!
// Plop(); //TEST that works, but it`s useless!!
while(1) /////////////////////////////////////////////////
{
..........