SOUND* hit1 = "sfx1.wav";
function Plop()
{
ent_playsound(my,hit1,1500);
wait(-1);
my.ambient = 100;
my.health -= 5;
wait(-2);
}
action plane1()
{
player = me;
my.health = 55;
//2.1; //
my.ambient = 0;
//my.material = mat_metal;
//set(my,LIGHT); //|CAST
set(my,SHADOW);
my.throttle = 0;
pXent_settype(my,PH_RIGID,PH_CONVEX); //CONVEX PH_BOX
pXent_setmass( my, 80);
pXent_setmassoffset(my,vector(10,0,-10),NULL);
pXent_setdamping (my, 95,220 ); //20,30
pXent_setfriction(my,76); // 10
pXent_setelasticity(my,93);
pXent_setcollisionflag(my,NULL,NX_NOTIFY_ON_START_TOUCH);
my.event = Plop;
while(1)....