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Re: SSAO development thread [Re: HeelX] #384820
10/08/11 20:43
10/08/11 20:43
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HeelX Offline OP
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SSAO 0.6 is now code complete. It is now 21% faster* (avg.) than v0.52. So cool.

Release is coming soon.

*Overhead in ms

Last edited by HeelX; 10/08/11 20:44.
Re: SSAO development thread [Re: HeelX] #384919
10/10/11 10:47
10/10/11 10:47
Joined: Dec 2006
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Queensland - Australia
Nidhogg Offline
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That's great news HeelX. Can't wait to try it out.


Windows XP SP3
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Re: SSAO development thread [Re: Nidhogg] #384920
10/10/11 10:50
10/10/11 10:50
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alibaba Offline
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alibaba  Offline
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Itīs already released wink


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Re: SSAO development thread [Re: alibaba] #384922
10/10/11 11:48
10/10/11 11:48
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Karlsruhe
PadMalcom Offline
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What is missing to v1 except bug fixing? wink

Re: SSAO development thread [Re: alibaba] #384932
10/10/11 12:57
10/10/11 12:57
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Queensland - Australia
Nidhogg Offline
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Originally Posted By: alibaba
Itīs already released wink


Agh stupid me, Should've paid more attention to his sig.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: SSAO development thread [Re: Nidhogg] #384933
10/10/11 13:01
10/10/11 13:01
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HeelX Offline OP
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Thanks smile

Please reply in the showcase thread to bring it up front wink

Last edited by HeelX; 10/10/11 13:01.
Re: SSAO development thread [Re: HeelX] #388464
12/03/11 13:17
12/03/11 13:17
Joined: Feb 2009
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Germany, Magdeburg
Rei_Ayanami Offline
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Hey ho,

If have got a little problem with your SSAO solution ):



The model gets black with a red outline...

I am not using any shaders, but the model is not closed (and done in realtime).


Anything I have missed?

Re: SSAO development thread [Re: Rei_Ayanami] #388475
12/03/11 16:36
12/03/11 16:36
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HeelX Offline OP
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Are you setting the normals properly? I saw your other shot and it didn't looked like that.

Re: SSAO development thread [Re: HeelX] #388481
12/03/11 17:44
12/03/11 17:44
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Germany, Magdeburg
Rei_Ayanami Offline
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Ah, I don't think so [as I am not doing anything like that ;)]

(If you meant the colors from the other screenshot - that were different textures, which are correct)

Re: SSAO development thread [Re: Rei_Ayanami] #388492
12/03/11 20:06
12/03/11 20:06
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HeelX Offline OP
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You need proper normals for the model. They are used for the bilateral upscaling and smart blurring. I don't know exactly why you get always zero AO terms, but it could be related to it.

Last edited by HeelX; 12/03/11 20:07.
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