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Render-to-texture and Isometric rendering #340403
09/03/10 20:44
09/03/10 20:44
Joined: Jul 2010
Posts: 129
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bk9iq Offline OP
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bk9iq  Offline OP
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Joined: Jul 2010
Posts: 129
Hello everybody,
Would somebody please let me know what these features ((Render-to-texture and Isometric rendering)) are that they are only available for commercial and pro? and how do we use render to texture in 3dgs??

Sorry for the very noob question!!!
Thanks

Re: Render-to-texture and Isometric rendering [Re: bk9iq] #340406
09/03/10 20:54
09/03/10 20:54
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Liamissimo Offline
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Liamissimo  Offline
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Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Render-to-texture: I think with that you can also render a movie for example on a texture of an entity.

On how to use it look in the manual, there it is under "render texture" as far as I know.


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Render-to-texture and Isometric rendering [Re: Liamissimo] #340418
09/03/10 23:54
09/03/10 23:54
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Render to texture is what it says it is: It uses a texture as framebuffer to render the scene on it. The texture itself gets rendered into another framebuffer, usually the one that is also used to render all the other things into and then gets flushed on the screen. This can be useful to post-process a scene. Just render everything in a texture, manipulate it and then render the texture on "the screen".

Isometric rendering is rendering a scene with an parallel matrix. This takes the depth out of the scene and makes everything look like 2D.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Render-to-texture and Isometric rendering [Re: WretchedSid] #340420
09/04/10 01:00
09/04/10 01:00
Joined: Jul 2010
Posts: 129
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bk9iq Offline OP
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bk9iq  Offline OP
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Joined: Jul 2010
Posts: 129
Thanks TheLiam and JustSid ...
@JustSid thanks for the details too... even though that was not very understandable for me (Newbie frown ) but thanks anyway laugh ... is there any book or website can help me understand these terms that you mentioned?

Re: Render-to-texture and Isometric rendering [Re: bk9iq] #340427
09/04/10 08:18
09/04/10 08:18
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Render to texture: When you for example want to have a monitor in your game which shows another area of your level and everything happening there, your computer has to show that monitor with a dynamic texture which contains the picture that other place in your level currently looks like. This progress of putting stuff from within your level, which you can usually just directly display on your screen, into a texture is called render to texture. You will need it for all kind of real time reflections, for shadow mapping, postprocessing effects like bloom or depth of field and a couple of more cool things.

Isometric rendering: Usually, 3D games use perspective rendering, which means that objects further away from the camera are smaller than those close to the camera. If you now for example want a to have a simple map of your level realised by just another camera which looks at the map from somewhere far above the level, it will also look 3D, but as you usually want such a map to look 2D like, you can prevent that perspective disortion by using isometric rendering instead. This works also well for 2D sidescrollers using 3D objects and is also needed for some special cases like shadow mapping from the sun.

It is actually kinda hard to explain, but I hope this is understandable wink.

Last edited by Slin; 09/04/10 08:19.

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