function server_damage(var sender, STRING* msg, var size)
{
char data[2];
data = _chr(msg);
error(_str(data[0]));
error(_str(data[1]));
var victim = data[0];
var dmg = data[1];
BOOL found = FALSE;
if(ent_player[victim] != NULL)
{
if(enet_ent_globpointer(ent_player[victim]) != ANET_ERROR)
{
ent_player[victim].armor -= dmg;
enet_send_skills(enet_ent_globpointer(ent_player[victim]), 24, 24, BROADCAST);
found = TRUE;
}
}
}