Ok, I give more info.
I haven't floor plans for the levels, but I have ideas for them:
Four main levels that could be break in more in order to get good perfomance. The first level is the fake company headquarters, simply like an actual skyscraper of a company. The second level is in another planet, the real company headquarters. This is where the main action happens and were the game will spend the most time. Is a closed futuristic base (if you have played Doom 3, Aliens vs Predator or similar Sci-fi game you know what I'm talking about), but sometimes you will have to exit to the exterior of the planet. The third level is a futuristic city, smaller than the base level, and the last fourth level is just the end of the game, a recreation of the first level.
If anyone is interested I give you more info by PM about how would be the levels connected and why.
The levels can be a combination of blocks and models, if you want to, in order to get the best possible quality between our posibilities.
About the textures, If you have skills in texturing and you want to, you can make them yourself, if not, I can provide you the textures.
Last edited by painkiller; 09/08/10 12:18.