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Level designer for Sci-fi FPS #340734
09/07/10 11:30
09/07/10 11:30
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
Serious User
painkiller  Offline OP
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
PROJECT DESCRIPTION

The game is a FPS action game. The idea of the story is that you work in a Technological Company with a lot of secret projects. The army is very interested in that projects and they'll try to assault the company headquarters in order to get their secret technology. But suddenly an accident happens and you are the only survivor of the company. Your goal is to kill the soldiers and other unespected enemies that will appear in order to preserve the secrets of the company that if they turn public, the world will have bad problems.

The main programming part of the game as well as the weapons are done, open to new code needed for the levels such as doors or lifters.

PROJECT TARGET

THe idea is sell the game when it's finished, previously releasing a free playable demo.

JOBS OFFERED

Level designer: I need a level designer for the project, my skills in level designing aren't very good. Possible payment is negotiable when the game is released through a percent of the benefits.

CONTACT

If your are interested post here, or send me a PM.

VIDEO

http://www.youtube.com/watch?v=cC6_UELdBvk


3D Gamestudio A8 Pro
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Re: Level designer for Sci-fi FPS [Re: painkiller] #340860
09/08/10 03:19
09/08/10 03:19
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

Do you have any floor plans for the levels? Or ideas for them (how many levels, size, themes, etc.)? Or is this pretty much a "do whatever you like and we'll tweek as we go" kinda thing?

Oh, lastly, do the levels need to be all blocks, all models, or a combination? Texture wise, do you have a texture artist on board, or is the level designer expected to create the textures as well?

I guess what it boils down to is...we need more info. laugh


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: Level designer for Sci-fi FPS [Re: Paul_L_Ming] #340894
09/08/10 12:11
09/08/10 12:11
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
Serious User
painkiller  Offline OP
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Ok, I give more info.

I haven't floor plans for the levels, but I have ideas for them:
Four main levels that could be break in more in order to get good perfomance. The first level is the fake company headquarters, simply like an actual skyscraper of a company. The second level is in another planet, the real company headquarters. This is where the main action happens and were the game will spend the most time. Is a closed futuristic base (if you have played Doom 3, Aliens vs Predator or similar Sci-fi game you know what I'm talking about), but sometimes you will have to exit to the exterior of the planet. The third level is a futuristic city, smaller than the base level, and the last fourth level is just the end of the game, a recreation of the first level.

If anyone is interested I give you more info by PM about how would be the levels connected and why.

The levels can be a combination of blocks and models, if you want to, in order to get the best possible quality between our posibilities.

About the textures, If you have skills in texturing and you want to, you can make them yourself, if not, I can provide you the textures.

Last edited by painkiller; 09/08/10 12:18.

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